AHWiki

Enchant & Sigil Systems

Additional equipment enhancement systems that layer on top of base stats and affixes.


Enchanting

Enchanting adds an extra stat layer to equipment using 魔法线团 (Magic Thread).

How it Works

  • Each piece of equipment can be enchanted
  • Enchanting adds bonus stats on top of base stats and affixes
  • Higher-level enchants require more threads
  • Enchant level can be upgraded incrementally

Material Sources

Item Source Shop Price
魔法线团 (Magic Thread) Gold shop, Abyss drops 10,000–50,000 gold

Enchant Priority

  1. Weapon first — Offensive stats scale better
  2. Chest armor second — Biggest defensive piece
  3. Accessories last — Smaller stat contribution

Sigil System

Sigils are additional enhancement items that provide unique bonuses.

How it Works

  • Sigils are separate from enchants
  • Each sigil provides a specific stat bonus
  • Multiple sigils can be applied (system expands with progression)
  • Uses 幻影棱镜 (Phantom Prism) as material

Material Sources

Item Source Shop Price
幻影棱镜 (Phantom Prism) Gold shop, Abyss drops 25,000 gold/5

Investment Priority

Both enchanting and sigils are mid-to-late game systems. Don't invest heavily until:

  • You have stable max-level equipment (won't be replaced soon)
  • Pet passives are level 2+
  • Monster cards are starred up
  • Gems are level 4+

These systems provide incremental power but are less impactful per gold than pet passives or card upgrades.