AHWiki

SP Beta — EM Beam Sniper

Main DPS (Single-Target Skill Burst)High
Best Card
TR-300
+95% Skill DMG (HP>75%); trades crit for skill DMG

TR-300 is tailor-made for Beta. All damage is skill-classified and cannot crit, so the crit-to-skill-DMG trade at 4★ is pure upside. At max stars with HP above 75%, up to +95% skill DMG.

Alt Card
Enzo
+150% Skill DMG at ★3 (crit bonus wasted)

The ★3 passive grants +150% Skill DMG which is enormous. Worse than TR-300 overall since the crit bonuses are wasted on Beta.

Equipment
Default
No set — prioritize Skill DMG% + ATK% affixes
Key StatsSkill DMG%ATK%DMG%HP flat
Reroll1. Skill DMG%2. ATK%3. DMG%
weapon
weapon
RubyRuby/RubyRuby/RubyRuby
armor
armor
EmeraldEmerald/EmeraldEmerald/EmeraldEmerald
ring
ring
RubyRuby/RubyRuby/TopazTopaz
amulet
amulet
EmeraldEmerald/EmeraldEmerald/DiamondDiamond
Skill Build
Best for: Boss Fights, Single-Target|Scales: Mid → Endgame
StarBranchEffect
T0Blinding BeamSnipe target: -100% hit rate for 3s
T1Power LoadSnipe DMG → 15000%. Each damage dealt reduces skill CD by 2s
T2Quick ChargeRecharge → 6s. Each snipe +50% skill DMG for 30s (max 3 stacks = +150%)
T3ReloadAuto-attack during recharge. Completing recharge resets snipe CD. Taking damage interrupts

DEF-Ignoring Sniper. All damage ignores DEF and cannot crit. Stack skill DMG exclusively. Tier 3 enables back-to-back 15000% snipes if uninterrupted.

AH.wiki Build Cardah.wiki/builds

Skill: EM Beam

  • Auto-attack: 800% DMG to single target (skill DMG, always hits, ignores DEF, can't crit). Fixed 1.5s interval — unaffected by ATK speed.
  • Skill (Snipe): 1.5s charge → 7000% DMG snipe (skill DMG, always hits, ignores DEF, can't crit). Then enters 10s recharge — cannot auto-attack during recharge.

Beta's damage is entirely skill-classified and DEF-ignoring. ATK speed is irrelevant for her auto-attacks since the interval is fixed. Instead, stack skill DMG multipliers to amplify both auto-attacks and the devastating snipe.

Best: TR-300 (Robot) — ★4

Star Passive
★1 +55% Skill DMG
★2 +60% Skill DMG
★3 +65% Skill DMG; HP>75%: +25% Skill DMG
★4 +70% Skill DMG; HP>75%: +25% more; trades crit for more skill DMG

TR-300 is tailor-made for Beta. Since all of Beta's damage is skill-classified and cannot crit, the crit-to-skill-DMG trade at 4★ is pure upside. At max stars with HP above 75%, you get up to +95% skill DMG with zero wasted stats.

Alternative: Enzo — ★4

Post-skill enhanced crit is wasted on Beta (can't crit), but the ★3 passive grants +150% Skill DMG on its own, which is enormous. Worse than TR-300 overall but the raw skill DMG number is competitive.

Budget: Boulder Troll — ★3

+35% Skill DMG. Archer-class card with straightforward skill DMG scaling. A solid stepping stone until TR-300.


Gem Setup

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) Base ATK feeds all damage; no element scaling needed
Ring Ruby (ATK) Ruby (ATK) Topaz (Skill DMG) Maximize base damage; Topaz for additional skill DMG bonus

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Emerald (HP) Emerald (HP) Emerald (HP) Beta MUST survive — Tier 3 recharge interrupts on any hit
Amulet Emerald (HP) Emerald (HP) Diamond (All Resist) Maximum survivability to maintain recharge windows

Why Ruby instead of elemental gems? Beta's damage has no element scaling multiplier. All her hits are pure skill DMG — they scale from base ATK and skill DMG bonuses. Elemental gems provide no benefit.

Equipment Affixes to Target

Weapon

Priority Affix Why
1 Skill DMG% Directly multiplies all damage — auto and snipe
2 ATK% Multiplies base ATK for all hits
3 DMG% General damage increase

Armor

Priority Affix Why
1 HP flat Raw survivability — cannot afford to take hits during recharge
2 DEF% Damage mitigation
3 DR% Flat damage reduction

Skill Tree Recommendations

All four tiers are mandatory with no branching. Priority order for leveling:

  1. Tier 1 (Power Load) — 15000% snipe is Beta's biggest power spike
  2. Tier 2 (Quick Charge) — +150% skill DMG stacking and reduced recharge
  3. Tier 3 (Reload) — Eliminates downtime, enables back-to-back snipes
  4. Tier 0 (Blinding Beam) — Useful utility but not a DPS increase