
SP Mamushi — Thunder Trap

Summer Ziggs provides up to +120% lightning amplification — this applies to every trap zap AND auto-attack. The +300 flat lightning DMG and +30% ATK% are doubled by Tier 1.

Competitive with Summer Ziggs and provides extra burst damage. Works on all classes.




| Star | Branch | Effect |
|---|---|---|
| T0 | Mobile Traps | Traps move toward enemies. Attack interval → 2s (from 3s) |
| T1 | Lightning Boost | Own lightning ATK stat doubled. Trap limit → 3 |
| T2 | Electrocution | 20% on auto: -25% lightning resist + 30% extra lightning DMG DoT (5s) |
| T3 | Trap Mastery | Traps invulnerable 6s, attack every 1s, skill places 2 traps, max 5 traps |
5-Trap Lightning Zone. 5 invulnerable traps each zapping every second = 1000% lightning DMG/sec. Tier 1 doubles all lightning ATK investment.
Skill: Thunder Trap
- Auto-attack: Lightning arrow dealing 150% lightning DMG in radius 2 circle (10x lightning scaling).
- Skill: Place a Thunder Trap that inherits 100% of your ATK, DMG bonus, lightning ATK, and lightning amp. Trap zaps every 3s for 200% lightning DMG in radius 3 (15x lightning scaling). Destroyed after 1 hit. Max 2 traps.
Your auto-attacks are already AoE lightning. The traps are autonomous lightning turrets — place them near enemy clusters for sustained zone denial. The 15x scaling on trap zaps means every point of lightning ATK is amplified enormously.
Recommended Card
Best:
Summer Ziggs — ★4
| Star | Passive |
|---|---|
| ★1 | +300 Lightning DMG, +30% Lightning ATK% |
| ★2 | +40% Lightning Amp |
| ★3 | +80% Lightning Amp |
| ★4 | +120% Lightning Amp |
Summer Ziggs provides up to +120% lightning amplification at max stars — this multiplier applies to every trap zap AND every auto-attack. The +300 flat lightning DMG and +30% lightning ATK% are doubled by Tier 1, making this card even more valuable on Mamushi than other heroes.
Alternative:
Golden Demon — ★4
+80% Lightning Amp plus a periodic lightning strike (30000+1500% Lightning DMG every 8s). Competitive with Summer Ziggs and provides extra burst damage. Works on all classes.
Budget: Electric Bat — ★3
15% auto-attack chance to chain lightning on 5 enemies, 150% Lightning DMG. Adds AoE lightning damage to supplement traps while you work toward ★4 cards.
Gem Setup
Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Topaz (Lightning) |
Topaz (Lightning) |
Topaz (Lightning) |
15x scaling on traps + Tier 1 doubles lightning ATK |
| Ring | Topaz (Lightning) |
Topaz (Lightning) |
Topaz (Lightning) |
Full Topaz — every lightning point is doubled by Tier 1 |
Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Survivability — Mamushi needs to live to maintain trap uptime |
| Amulet | Emerald (HP) |
Emerald (HP) |
Diamond (All Resist) |
Broad element protection for Abyss |
Why 6 Topaz? Tier 1 doubles your lightning ATK stat. This means every Topaz gem effectively provides 2x its listed value. No other gem type benefits from this multiplier, making full Topaz overwhelmingly efficient.
Equipment Affixes to Target
Weapon
| Priority | Affix | Why |
|---|---|---|
| 1 | Lightning DMG / Lightning ATK | Direct lightning scaling — doubled by Tier 1 |
| 2 | ATK% | Multiplies base ATK for traps and autos |
| 3 | DMG% | General damage increase |
Armor
| Priority | Affix | Why |
|---|---|---|
| 1 | HP flat | Raw survivability |
| 2 | DEF% | Damage mitigation |
| 3 | DR% | Flat damage reduction |
Skill Tree Recommendations
All four tiers are mandatory with no branching. Priority order for leveling:
- Tier 1 (Lightning Boost) — Doubling lightning ATK is the biggest single power spike
- Tier 3 (Trap Mastery) — 5 traps at 1s interval is the DPS ceiling
- Tier 2 (Electrocution) — Lightning resist shred amplifies all trap damage
- Tier 0 (Mobile Traps) — Quality of life + modest DPS increase
Topaz
Emerald
Diamond