
Multiple Archer

TR-300's sticky bombs count as skill damage, and Multiple Arrow hits apply them in AoE. At ★4, all crit damage converts to skill damage — completely changes the scaling formula.

Use Nzo (Enzo) for mixed wave+boss content where a guaranteed-crit +150% Skill DMG volley every 7s can one-shot elite packs. The 35% chance to retain the buff can chain devastating volleys, but TR-300's permanent +70% Skill DMG wins for pure AoE farming.




| Star | Branch | Effect |
|---|---|---|
| 2★ | B1 | Fan → 100°, DMG → 270% |
| 3★ | B1 | Radius → 9, +30% base crit |
| 4★ | B2 | +1 attack count, +25% damage |
| 5★ | B1 | +0.5s charge, damage → 750%, -1s CD per kill |
AoE Skill DPS. Wide fan + extra attack + kill resets. TR-300's sticky bombs compound with multi-hit AoE.
| Source | Effect |
|---|---|
| Fire card passive (Scorching Lv2–3) | -20 to -35 Skill DMG Resist |
| Ground Slash teammate | -25/stack (max 2 = -50 Skill DMG Resist) |
| Leap Slash teammate | -25 Skill + -25 Auto DMG Resist |
| Black Dragon passive (Magic Flame Lv1–5) | -20 to -60 Skill DMG Resist |
Stack example: Fire card Lv3 (-35) + Ground Slash x2 (-50) + Leap Slash (-25) + Black Dragon Lv3 (-40) = -150 Skill DMG Resist on your 6-projectile fan.
Build Scaling Quick Reference
Scales From: ATK (feeds Skill DMG), Skill DMG% (multiplied across 6+ projectiles per fan)
Core Synergy: TR-300 (+55-70% Skill DMG) → Belisha of suit 4pc (+15% Multi-Shot DMG/Crit) → Tier 3A stacking (+3% ATK & Skill DMG per target hit, x50 = +150%) → 6+ independent crit chances per fan
Weakness: AoE farming draws aggro from entire packs — need DEF + HP to survive dense waves
Affix Priority: Skill DMG% > Equipment ATK% > Crit Rate
Why Multi-Shot Excels at AoE
- 60° base fan with 6 projectiles — Covers wide areas even before upgrades
- Tier 2A pushes to 9 radius + 30% base crit — Enormous AoE with built-in crit chance
- Tier 3A stacking mechanic — +3% ATK + skill DMG per target hit (max 50 stacks) means denser packs = more damage
- Tier 4 adds +1 hit count and +25% DMG — Raw multiplier increase across the board
- Physical crit synergy — Ruby + Topaz gem setup is straightforward and effective
Recommended Card
Best:
TR-300 (★4, Archer) — Skill DMG Powerhouse

| Star | Passive |
|---|---|
| ★1 | +55% Skill DMG |
| ★2 | +60% Skill DMG |
| ★3 | +65% Skill DMG |
| ★4 | +70% Skill DMG; +25% bonus DMG when HP > 75% |
Synergy: Multi-Shot is a skill-based AoE build. Every projectile in the fan is skill damage. TR-300's +70% Skill DMG directly multiplies the entire volley. The HP>75% conditional is easy to maintain with Bat pet healing. Multi-Shot's value comes from skill casts, not auto-attacks, making skill DMG cards the clear winner.
Alternative: Enzo (★4, Archer) — Sniper Burst
| Star | Passive |
|---|---|
| ★1–4 | Every 7s: next skill gets +100% Crit/Crit DMG, +150% Skill DMG; 35% chance to not consume the buff |
Enzo turns every 7th Multi-Shot volley into a devastating nuke: +150% Skill DMG and +100% Crit/Crit DMG on ALL projectiles in the fan. With Tier 3A's 50-stack mechanic already boosting damage, a Sniper-empowered volley during an AoE wave is a screen-wipe. The 35% chance to retain the buff can chain multiple empowered volleys back-to-back. Best for content with mixed wave + boss phases.
Why TR-300 over Enzo? TR-300's +70% Skill DMG is always active (HP>75% condition is trivially maintained). It multiplies every projectile in the fan consistently. Enzo's +150% Skill DMG is stronger per cast but only procs every 7 seconds — for AoE wave farming, you cast Multi-Shot constantly, and TR-300's permanent bonus across ALL volleys produces more total damage. Enzo is better for mixed wave+boss content where a single devastating volley matters.
Budget: Boulder Troll (★3, Archer)
+35% Skill DMG. Cheaper than TR-300 with the same philosophy.
Alt: Enzo — ★4
Use for content with mixed wave+boss phases where a guaranteed-crit +150% Skill DMG volley every 7s can one-shot elite packs. The 35% chance to retain the buff can chain devastating volleys. Inferior to TR-300 for pure AoE farming.
Equipment Set
Best: Belisha of suit — ★4
| Pieces | Bonus |
|---|---|
| 2pc | +50% Shield DMG |
| 3pc | +20% Normal DMG |
| 4pc | Multi-Shot +15% DMG/Crit |
Why Belisha of suit is the Multi-Shot set: The 4pc bonus literally names Multi-Shot — +15% DMG and +15% Crit on every Multi-Shot cast. This stacks with TR-300's +70% Skill DMG for a combined +85% Skill DMG on every volley. The 3pc +20% Normal DMG boosts your auto-attack filler between skill cooldowns. The 2pc +50% Shield DMG is situational but valuable against shielded enemies in Abyss. Combined with Tier 3A's stacking mechanic (+150% ATK/skill DMG at 50 stacks), the damage chain becomes enormous: base volley → +70% Skill DMG (TR-300) → +15% Multi-Shot DMG/Crit (Belisha of suit) → +150% stacking (T3A) → each projectile crits independently.
Gem Setup
Early Game (Before Belisha of suit 4pc)
Without Belisha of suit's +15% Multi-Shot Crit, you need more crit from gems:
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Topaz (Crit) |
ATK base for physical scaling + crit to compensate for missing Belisha of suit crit |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Garnet (Anti-Crit) |
ATK for volley scaling; Anti-Crit prevents spike damage |
| Armor | Emerald (HP) |
Emerald (HP) |
Sapphire (DEF) |
DEF mitigation for Abyss; AoE farmers draw aggro from entire packs |
| Amulet | Emerald (HP) |
Sapphire (DEF) |
Sapphire (DEF) |
DEF-heavy for survival without set bonus |
Endgame (With Belisha of suit 4pc)
Belisha of suit 4pc adds +15% Crit to Multi-Shot, combined with Tier 2A's +30% base crit. This frees a gem slot from Topaz to Amethyst:
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Topaz (Crit) |
ATK base + crit foundation |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Garnet (Anti-Crit) |
ATK for volley scaling; Anti-Crit prevents spike damage in dense packs |
| Armor | Emerald (HP) |
Emerald (HP) |
Sapphire (DEF) |
DEF mitigation for Abyss survival; AoE farmers draw aggro |
| Amulet | Emerald (HP) |
Sapphire (DEF) |
Sapphire (DEF) |
DEF-heavy for Abyss tanking; Belisha of suit +15% Crit + T2A +30% covers crit needs |
Belisha of suit shifts crit economy: Without the set, you need 3 Topaz slots to reach comfortable crit rate. With Belisha of suit 4pc (+15% Crit) and T2A (+30% Crit), that's +45% crit before gems — enough to drop one Topaz for Amethyst (Crit DMG), which amplifies every crit across 6+ projectiles.
Equipment Affixes
| Priority | Affix | Why |
|---|---|---|
| 1 | Skill Damage% | Directly multiplies every projectile in the fan; compounds with TR-300's +70% Skill DMG and Belisha of suit's bonuses |
| 2 | Equipment ATK% | Multiplied across 6+ projectiles per volley; feeds T3A stacking (+3% ATK per target hit) |
| 3 | Crit Rate | 6+ projectiles = 6+ independent crit chances; higher crit rate produces exponential AoE damage in dense waves |
Ruby
Topaz
Garnet
Emerald
Sapphire