
SP Crow — Blood Raven Domain

Every point of HP is both survivability AND damage for Crow. Mud Monster's +15% HP directly scales all domain effects and the death trigger (40% max HP/sec to enemies).




| Star | Branch | Effect |
|---|---|---|
| T0 | Domain Debuff | Enemies in domain: -35% ATK speed, -35% move speed. Crow heals 10% lost HP/sec |
| T1 | HP Stacking | Every 5 hits received: +2% max HP permanently (max 50 stacks = +100% max HP) |
| T2 | Domain Enhancement | Enemies in domain: -25% ATK. Enemy death heals all allies 5% of Crow's max HP |
| T3 | Immortality Field | Allies in domain CANNOT DIE. On Crow death: 40% max HP/sec to ALL enemies permanently |
HP-Scaling Immortality Tank. All damage scales from max HP, not ATK. Tier 3 Immortality Field makes allies invincible. Crow's death trigger deals 40% of his (doubled) max HP per second to all enemies.
Skill: Blood Raven Domain
Auto-attack: Apply curse to target — target takes 10% of Crow's max HP per second as damage and is forced to attack Crow for 3 seconds. Max 3 curse stacks.
Active Skill: Deploy Blood Raven Domain (radius 3):
- Crow takes 5% of his own HP per second
- Enemies in domain take 35% of Crow's max HP per second
- Enemies are forced to attack Crow
- Duration: 6 seconds
All damage in this kit scales from Crow's maximum HP — not ATK, not skill DMG, not elemental stats. This fundamentally changes how you build him.
Recommended Card
Best: Mud Monster (★3, All)
| Star | Passive |
|---|---|
| ★1 | +15% max HP |
| ★3 | 15% max HP shield at battle start |
Synergy: Every point of HP is both survivability AND damage for Crow. Mud Monster's +15% HP directly scales Crow's Tier 1 stacking damage (% of max HP), the immortality domain (30% max HP heal/sec), and the death trigger (40% max HP/sec to enemies). The battle-start shield buys time to reach Tier 1 stacks safely.
Priority Stats on Any Card
| Priority | Stat | Why |
|---|---|---|
| 1 | +HP flat / +HP% | Directly scales all damage and domain effects |
| 2 | +DEF / +DR% | Keeps Crow alive longer for more Tier 1 stacks |
| 3 | +Healing received | Amplifies Tier 0 self-heal |
Budget: Any card with HP substats
Even a low-rarity card with HP flat is better than a high-rarity card with ATK stats on Crow.
Gem Setup
Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
ATK for faster auto-attacks to apply curse stacks |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
More ATK = faster curse application via autos |
Why Ruby when damage scales from HP? Crow's curse is applied via auto-attacks. Higher ATK means auto-attacks connect faster and more reliably, ensuring 3 curse stacks are maintained. The ATK itself does not contribute to curse damage (that scales from HP), but it ensures the curse is applied. Elemental gems, crit gems, and Holy Crystal are all wasted — Ruby is the least-bad option for offensive sockets.
Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
HP = damage. Every Emerald gem scales ALL of Crow's kit |
| Amulet | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Full HP. No exceptions. No Diamond, no Sapphire |
Why 6 Emerald with zero defensive diversity? On every other hero, you mix in Diamond or Sapphire for Abyss survival. Crow is different — his Tier 1 gives +100% max HP from getting hit, Tier 0 heals him, and Tier 2 reduces enemy ATK. His survivability comes from his kit, not from resist gems. Every Emerald gem is simultaneously offense AND defense.
Equipment Affixes to Target
Weapon
| Priority | Affix | Why |
|---|---|---|
| 1 | HP flat | HP = damage for Crow, even on weapon |
| 2 | HP% | Multiplicative HP scaling |
| 3 | ATK% | Faster curse application (minor) |
Armor
| Priority | Affix | Why |
|---|---|---|
| 1 | HP flat | Primary damage scaling stat |
| 2 | HP% | Multiplicative with HP flat |
| 3 | DEF% | Survive longer = more Tier 1 stacks |
| 4 | DR% | Flat damage reduction extends Crow's life |
Ruby
Emerald
Diamond, no
Sapphire