Boss Strategy Guide
Each Abyss region ends with a Domain Boss gate that must be defeated to progress. This guide covers actual boss element resistances (from game data), optimal build picks, gem adjustments, and danger mechanics for every region boss.
Region Overview
| # | Region | English Name | Boss Gate Depth | Boss | Element Weakness |
|---|---|---|---|---|---|
| 1 | 浅层深渊 | Shallow Abyss |
— | None (tutorial) | — |
| 2 | 低语回廊 | Whispering Gallery | Depth 55 | Guttorm |
None (55/55/55/55) |
| 3 | 呢喃阶梯 | Murmuring Steps | Depth 101 | Ifrit |
Ice (30) |
| 4 | 绝望中庭 | Courtyard of Despair | Depth 150 | Fafnir |
Ice (25), Fire (30) |
| 5 | 极昼止境 | Polar Day's End |
Depth 202 | Chimera |
Poison (10) |
| 6 | 极夜幽径 | Polar Night Path |
Depth 252 | Grimhild |
Poison (35) |
| 7 | 幽邃小道 | Dark Passage | Depth 300 | Ortiz |
Fire/Ice/Lightning (40) |
| 8 | 深渊核心 | Abyss Core | Depth 300+ | Keeper + Prometheus |
All high (55-60) |
How to read resistances: Lower number = more damage gets through. Poison resist 10 means the boss takes almost full poison damage. Resist 55 means roughly half is blocked.
Boss Element Resistances (Actual Game Data)
| Boss | Fire Res | Ice Res | Lightning Res | Poison Res | Best Element |
|---|---|---|---|---|---|
| Guttorm | 55 | 55 | 55 | 55 | Physical (bypass all resist) |
| Ifrit | 50 | 30 | 40 | 40 | Ice or Poison |
| Fafnir | 30 | 25 | 35 | 35 | Ice or Fire |
| Chimera | 25 | 25 | 25 | 10 | Poison (by far) |
| Grimhild | 50 | 50 | 55 | 35 | Poison |
| Ortiz | 40 | 40 | 40 | 50 | Fire / Ice / Lightning (tied) |
| Keeper of Fire | 40 | 40 | 55 | 50 | Fire / Ice |
| Evil God Prometheus | 55 | 55 | 60 | 55 | Physical (all resists very high) |
Key insight from the data: Poison Archer is the best DPS choice for the majority of bosses (Chimera, Grimhild especially). The community meme that "Poison is slow" ignores that bosses 5 and 6 have 10 and 35 poison resist respectively — poison melts them.
Region 1 — Shallow Abyss (Depths 1–9)
No boss. Tutorial area. Focus on learning combat basics and unlocking all 3 hero slots.
Region 2 — Echo Corridor: Guttorm
Depth 55 | All resists 55 | Physical boss
Guttorm has perfectly balanced 55% element resistance across the board. No element has an advantage — physical damage or raw ATK scaling is best.
Danger Mechanics
- Cleave Attack: 180-degree frontal swing. High physical damage. Only the tank should be in front.
- Ground Slam: AoE around Guttorm. Brief telegraph — moves back slightly before slamming.
- Poison Trap (adds): Guttorm spawns poison trap objects (40 all resist). Ignore them unless they stack.
- No enrage timer. You can take as long as you need.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card |
Only viable tank for boss aggro control |
| Healer | Healer Mage | Boar King card |
Keep the tank topped off |
| DPS | Quintuple Archer | Fear of Fear card |
Physical burst ignores Guttorm's 55 element resist |
Alternative DPS: Multi-Shot Archer if you need AoE for trap cleanup, or any DPS really — Guttorm is a basic gear check.
Gem Adjustments
None needed. Use your standard PvE gem setup. If your tank is dying, upgrade their Emerald (HP) gems.
If you're stuck: The issue is almost always gear level, not strategy. Farm more floors for equipment upgrades.
Region 3 — Murmuring Steps: Ifrit
Depth 101 | Weakest to Ice (30) | Fire boss
Ifrit has 50 fire resist but only 30 ice resist. Ice Mage is the clear winner here.
Danger Mechanics
- Fireball Barrage: Launches 5 fireballs at random team members. Moderate fire damage each.
- Flame Pillar: Drops a fire zone on the ground. Continuous fire damage if you stand in it.
- Immolation Aura (at 50% HP): Permanent fire aura deals fire damage to melee characters every second.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card |
Must survive Immolation Aura melee fire damage |
| Healer | Healer Mage | Boar King card |
Resist shred helps strip Ifrit's fire resist for the team |
| DPS | Ice Mage | Silver Knight card |
Ifrit has only 30 ice resist — Ice Mage deals ~40% more damage than other elements here |
Alternative DPS: Poison Archer (40 poison resist is decent), or SP Hakuya for perma-freeze + ice burst. Avoid all fire DPS — Ifrit has 50 fire resist.
Gem Adjustments
| Swap | From | To | Why |
|---|---|---|---|
| Tank Amulet S3 | Emerald (HP) |
Diamond (All Resist) | Fire resist reduces all of Ifrit's damage |
| Healer Amulet S3 | Jade (HP Regen) |
Diamond (All Resist) | Healer needs to survive Fireball Barrage |
Common mistake: Bringing a Fire Mage to Ifrit. 50 fire resist makes your fire damage nearly worthless.
Region 4 — Courtyard of Despair: Fafnir
Depth 150 | Weakest to Ice (25) | Dragon boss
Fafnir has the lowest ice resist of any boss at 25, and also low fire resist (30). Dragon Breath is a fire+physical combo, so stack fire resist on your tank.
Danger Mechanics
- Tail Sweep: Hits all melee characters behind Fafnir. Massive physical damage.
- Dragon Breath: Cone of physical + fire damage. Tank absorbs this.
- Crystal Missiles (at 30% HP): Homing projectiles dealing pure damage (ignores DEF). This is the DPS check.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card |
Stack Sapphire DEF gems for physical survival |
| Healer | Healer Mage | Boar King card |
Constant healing required for Dragon Breath |
| DPS | Ice Mage | Silver Knight card |
25 ice resist = maximum damage throughput |
Alternative DPS: Poison Archer (35 poison resist — solid), SP Hakuya (ice burst + freeze = dream matchup), or Fireball Chain Mage (30 fire resist is workable).
Gem Adjustments
| Swap | From | To | Why |
|---|---|---|---|
| Tank Armor S3 | Emerald (HP) |
Sapphire (DEF) | DEF directly mitigates Fafnir's physical burst |
| Tank Amulet S2 | Emerald (HP) |
Sapphire (DEF) | Stack as much DEF as possible for Tail Sweep |
DPS check: If Crystal Missiles overwhelm your team, your DPS is too low. Upgrade DPS weapon gems.
Region 5 — Polar Day: Chimera
Depth 202 | Weakest to Poison (10) | Multi-element boss
The data tells the real story: Chimera has only 10 poison resist — the lowest resist of any boss against any element in the entire game. Poison Archer absolutely destroys this boss.
Danger Mechanics
- Tri-Element Breath: Combined fire+ice+lightning breath in a wide cone.
- Poison Cloud: Drops a poison zone. 3 stacks of DoT.
- Element Shift: Every 20 seconds, Chimera changes its primary element. Single-element resist stacking is a trap.
- Frenzy (at 25% HP): Attack speed doubles, all elements active simultaneously.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card |
Diamond gems for All Resist against multi-element |
| Healer | Healer Mage | Boar King card |
Resist shred amplifies your poison even further |
| DPS | Poison Archer | Forest Queen card |
10 poison resist = Chimera takes nearly full poison damage. No other boss is this weak to any element. |
Alternative DPS: SP Morpheus (if you have him, this is the fastest Chimera kill in the game — infinite poison stacking vs 10 resist). Fire/Ice/Lightning DPS all work too (25 resist each), but poison is objectively ~2.5x more effective.
Gem Adjustments
Diamond (All Resist) gems are mandatory for tank and healer — Chimera attacks with every element.
| Swap | From | To | Why |
|---|---|---|---|
| Tank Amulet all 3 | Any | Diamond (All Resist) | Multi-element damage requires broad coverage |
| DPS Amulet S3 | Any | Diamond (All Resist) | Survive Tri-Element Breath splash |
| Healer Amulet S3 | Jade |
Diamond (All Resist) | Stay alive during Frenzy phase |
Pro tip: If you've been building Poison Archer as your F2P main, Chimera is your victory lap. The 10 poison resist makes this the easiest boss for poison builds despite being "Region 5."
Region 6 — Polar Night: Grimhild
Depth 252 | Weakest to Poison (35) | Mixed damage + enrage timer
Major difficulty spike. Grimhild has high fire/ice resist (50/50) and very high lightning resist (55), but only 35 poison resist. She also has an enrage timer — the first boss that demands both survival AND DPS.
Danger Mechanics
- Soul Drain: Targets lowest HP% hero. Drains 30% current HP over 3s. If completed, Grimhild heals the same amount.
- Dark Wave: Room-wide AoE. Pure damage (ignores DEF). Unavoidable.
- Enrage Timer (90 seconds): +100% ATK, +50% ATK speed, +100% DMG. Stacks every 30s after enrage.
- Phase 2 (at 50% HP): Summons 3 puppet types (格莉希尔德的傀儡). Puppets 1 & 2 have only 10 all resist — easy to kill. Puppet 3 has 40/40/65/40 resist (strong vs lightning). Kill puppets or they heal Grimhild.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card ★3+ |
Must survive Dark Wave — raw HP matters more than DEF here |
| Healer | Healer Mage | Boar King card |
Out-heal Soul Drain + resist shred for DPS |
| DPS | Poison Archer | Forest Queen card |
35 poison resist is the lowest — poison DPS beats the enrage timer |
Alternative DPS: Quintuple Archer with Fear of Fear (physical burst bypasses 50/50/55 element resist), SP Morpheus (infinite poison stacking melts Grimhild). Avoid lightning builds (55 resist) and fire/ice (50 resist each).
Gem & Card Requirements
- ★4 card minimum on your DPS. ★3 cards cannot meet the enrage DPS check.
- DPS weapon gems Lv4 minimum.
- Tank Emerald gems Lv4+ — Dark Wave hits through DEF, raw HP is the only defense.
- All bench pet passives Lv3+.
This is where F2P players hit the wall. Grimhild requires genuine investment. Priority: (1) DPS weapon gems to Lv4-5, (2) ★4 card on DPS, (3) pet passives to Lv3. These three changes are usually enough.
Region 7 — Dark Passage: Ortiz
Depth 300 | Equal fire/ice/lightning resist (40) | Poison-resistant (50) | Debuff-heavy
Ortiz is the first boss where poison is actually bad (50 resist). Fire, ice, and lightning are equally effective (40 each). Pick whichever element you have the best gear for.
Danger Mechanics
- Curse Mark: Stacking debuff (-5% ATK per stack, max 20 = -100% ATK). Applied every 5s to highest-DPS hero.
- Shatter Armor: -50% DEF for 10s on the aggro target (your tank).
- Void Zone: Silences heroes inside (no skills for 3s).
- Phantom Clones (奥尔蒂丝的幻影): Two phantoms with 40 all resist. Must be killed.
- Soul Siphon (at 40% HP): -2% max HP/sec for all heroes. Hard enrage.
Optimal Builds
| Slot | Best Pick | Build Guide | Why |
|---|---|---|---|
| Tank | Taunt Warrior | Rock Dragon card |
Extra Sapphire to survive Shatter Armor's -50% DEF |
| Healer | Healer Mage | Boar King card |
Resist shred + heal through Soul Siphon |
| DPS | Ice Mage or Quintuple Archer | Silver Knight / Fear of Fear |
40 element resist — any non-poison element works. Physical burst front-loads before Curse Mark stacks. |
Alternative DPS: Fireball Chain Mage (40 fire resist = same as ice), Whirlwind Warrior (lightning at 40 resist + AoE clears phantoms), SP Hakuya (freeze + burst). Avoid Poison Archer (50 resist — worst matchup for poison in the game).
Strategy
The fight is a race. Curse Mark reduces your DPS over time. You need:
- Maximum burst DPS in the first 30 seconds (before Curse Mark cripples output)
- Tank survivability through Shatter Armor (stack extra Sapphire DEF)
- Enough healing to sustain through Soul Siphon while DPS finishes
Milestone: Defeating Ortiz unlocks the Peak Level system — hero and pet level cap increases to 100. This is a massive power spike.
Region 8 — Abyss Core: Keeper of Fire + Evil God Prometheus
Depth 300+ | Final boss area | Multi-stage

The Abyss Core is a multi-phase final boss encounter through the Fireship (火种舰):
Fireship Entrance → Fireship Core → Ash Throne
Phase 1: Keeper of Fire (火种守护者)
| Stat | Value |
|---|---|
| HP Ratio | 30 (massive) |
| ATK Ratio | 1.25 |
| DEF Ratio | 1.5 |
| Speed | 7 |
| Attack Speed | 120 frames (2.0s) |
| Knockback | Immune |
| Enrage | 90s — stacks every 20s |
Element Resistances
| Fire | Ice | Lightning | Poison | Best Element |
|---|---|---|---|---|
| 40 | 40 | 55 | 50 | Fire / Ice (tied at 40) |
Skills
| Skill | Type | Damage | Range | Cooldown | Effect |
|---|---|---|---|---|---|
| AoE Lightning Strike | Basic Attack | 100% Lightning + 200% Break | AoE r=1 | 2.0s | 25% chance Silence (3s): -30 DMG bonus, no skills |
| Invader Mark | Active | 150% Lightning + 200% Break | ALL enemies | 10s | Guaranteed hit. Applies Invader debuff: -5% DMG bonus per stack (max 5 = -25%). When removed, deals 50% bonus damage per stack. Permanent duration — lasts the entire fight. |
Invader Mark is the Keeper's signature ability. Every 10 seconds, your entire team gets -5% DMG bonus (stacks to -25%). The stacks are PERMANENT and cannot be cleansed. Your DPS degrades over the entire fight.
Trap mechanic: When Invader Mark stacks are removed (e.g., by death), the removal deals 50% bonus damage per stack. Dying with 5 stacks means taking massive bonus damage on resurrection. Don't let heroes die with high stacks.
Optimal Builds (Keeper)
| Slot | Best Pick | Why |
|---|---|---|
| Tank | Taunt Warrior or Shield Wall Warrior | Shield Wall's DR is valuable for sustained multi-stage |
| Healer | Healer Mage | Boar King mandatory |
| DPS | Ice Mage or Quintuple Archer | Fire and Ice tied at 40. Avoid lightning (55) and poison (50). |
Phase 2: Evil God Prometheus (邪神·普罗米修斯)
| Stat | Value |
|---|---|
| HP Ratio | 55 (highest in the game) |
| ATK Ratio | 1.4 |
| DEF Ratio | 1.65 |
| Size | 3 (large model) |
| Speed | 4 |
| Attack Speed | 120 frames (2.0s) |
| Debuff Resist | 50 (built-in, separate from enrage) |
| Knockback | Immune |
| Enrage | 90s — stacks every 20s |
HP ratio 55 is 2.5x higher than any other boss. Prometheus is a massive HP sponge designed to test sustained DPS.
Element Resistances
| Fire | Ice | Lightning | Poison | Best Element |
|---|---|---|---|---|
| 55 | 55 | 60 | 55 | Physical (all resists very high) |
All resists are 55+. Lightning is worst at 60. Physical damage is the only way to fully bypass resists.
Skills
| Skill | Type | Damage | Range | Cooldown | Effect |
|---|---|---|---|---|---|
| Divine Lightning | Basic Attack | 100% Lightning | 5 tiles (AoE r=1) | 3.0s | Guaranteed hit. 100% chance Divine Punishment: -35% DMG resist (stacks 3) for 5s |
| Surge | Active | 200% Lightning | Full screen (AoE r=15) | 10–20s | Guaranteed hit. Summons 2-3 building debris. Prometheus later hurls debris for 150% damage + 3s stun. |
| Eruption | Active | 300% Lightning | 5 tiles | 10–15s | Guaranteed hit. Spawns light tornado at target. Applies Paralysis (5s): no move, no attack, no skills. |
| Summon Keeper Clone | Phase (0–50% HP) | — | — | 30s | Summons Keeper of Fire clone (HP 25, same skills including Invader Mark). Max unlimited. |
| Summon Fire Spreader | Phase (0–50% HP) | — | — | 30s | Summons fire spreader adds. Max unlimited. |
| Ascension | Phase (0–25% HP) | 150% Lightning | Random target | One-time | Instantly kills a random player unit. Cannot be blocked or resisted. |
| Collapse | Phase (0–15% HP) | Full screen lethal | All (AoE r=15) | One-time | 15s charge time, then full-screen guaranteed-hit lethal AoE. This is the final DPS check. |
Passive — Divine Punishment
Prometheus's basic attack applies -35% DMG resist (stacks 3 = -105% DMG resist) for 5 seconds. This means your tank takes double damage when fully stacked. The debuff refreshes every 3 seconds (his attack speed), so it's effectively permanent once combat starts.
Prometheus Summons
| Summon | HP | ATK | DEF | Speed | Resists | Life | Behavior |
|---|---|---|---|---|---|---|---|
| Laser Rain (3100084) | 2.5 | 0.8 | 1 | 0 (stationary) | 55/55/60/55 | 10s | AoE r=2, fires 20% ATK every 0.33s. Stationary death zone. |
| Light Tornado (3100085) | 10 | 1 | 1 | 4 | 55/55/60/55 | — | Mobile, AoE r=1, 50% Lightning every 1s. Chases your team. |
| Keeper Clone (3100086) | 25 | 1 | 1.2 | 7 | 40/40/55/50 | — | Same skills as Phase 1 Keeper: Lightning AoE + Invader Mark. |
Keeper Clones are the real danger. At 50% HP, Prometheus starts spawning Keeper clones every 30 seconds with NO LIMIT. Each clone applies its own Invader Mark (-5% DMG per stack). Multiple Keepers stacking Invader Marks can reduce your team's damage to nearly zero.
Phase Transitions
| HP Threshold | Event |
|---|---|
| 100–51% | Normal combat. Divine Lightning + Surge + Eruption. |
| 50% | Begins spawning Keeper Clones + Fire Spreaders every 30s. The fight gets exponentially harder. |
| 25% | Ascension — instantly kills one random hero. Cannot be prevented. |
| 15% | Collapse — 15 second charge, then full-screen lethal AoE. Kill Prometheus before the charge completes or wipe. |
Optimal Builds (Prometheus)
| Slot | Best Pick | Card | Why |
|---|---|---|---|
| Tank | Shield Wall Warrior | Chrysalis |
DR + party shield for surviving Divine Punishment stacks + Eruption |
| Healer | Healer Mage | Boar King ★4 |
Resist shred mandatory — 55+ resist on everything. Must out-heal Keeper clone Invader Marks. |
| DPS | Volley Archer | Fear of Fear ★4 |
Physical burst bypasses all 55+ element resists |
Alternative DPS
| Build | Why It Works |
|---|---|
| SP Roud | Assault stance = physical burst, no element resist issues |
| SP Crow | HP-scaled damage bypasses element resist entirely |
Avoid element-focused builds — with 55+ all resist + cycled AoE, element DPS is crippled.
Minimum Requirements
| Hero | Min Gem Level | Min Card | Notes |
|---|---|---|---|
| DPS (Weapon/Ring) | Lv7+ | ★4 ★4 | Anything less won't beat Collapse enrage |
| DPS (Armor/Amulet) | Lv6+ | — | Must survive Eruption + Laser Rain |
| Tank (all slots) | Lv7+ | ★4+ ★3+ | Full brunt of Divine Punishment stacks |
| Healer (all slots) | Lv6+ | ★4+ | Non-negotiable survival |
Prometheus Strategy Summary
- Physical DPS only — 55+ all element resists. Don't bring element builds.
- Race to 50% HP — Keeper clones spawn after 50%. Every 30 seconds the fight gets harder. Front-load all your burst.
- Kill Keeper Clones immediately — Their Invader Marks stack with the original Keeper's. Multiple -5% DMG stacks from multiple sources will destroy your damage output.
- Dodge Eruption — 300% Lightning + 5s Paralysis. If your DPS gets paralyzed, you lose 5 seconds of damage against the enrage.
- Survive Ascension at 25% — One random hero WILL die. Make sure it's not your only DPS. Having a second damage source helps.
- 15% is the final check — 15 seconds to kill Prometheus before Collapse wipes the team. Save all burst cooldowns for this window.
Final boss reality check: If you don't have Lv7+ gems, ★4 cards at max stars, and A+ quality pets, you are not ready. Farm more. There is no strategy that compensates for insufficient gear.
Drops
| Drop | Rate |
|---|---|
| Ancient Legendary Equipment (Area 7 tier) | 85% |
| Gold + Resources | Guaranteed |
| Equipment Recipes (x5) | Included |
| Artifact Stones (Tier 2) | Included |
| Stage Mutate Scrolls (x5) | Guaranteed |
Lore
"Prometheus, the ancient god governing Thiberia, was responsible for monitoring and maintaining species evolution. At some point, Prometheus stopped uploading logs..."
"Prometheus grew tired of the endless evolution, seeking something to accelerate the shield world's evolutionary process, ultimately targeting the remnants of the ancient war — High-Energy Magic Crystals."
"Despite organisms infected by High-Energy Magic Crystals gradually losing self-control, Prometheus stubbornly believed that infecting all shield world organisms with Magic Crystals was the only path to ultimate evolution... transforming from guardian god to mad evil god."
Quick Reference: Best DPS Per Boss
This table summarizes the single best DPS choice for each boss, based on actual element resistance data.
| Boss | Best DPS | Card | Element Exploit | Resist Value |
|---|---|---|---|---|
Guttorm |
Quintuple Archer | Fear of Fear |
Physical (bypasses 55 all) | 55 all |
Ifrit |
Ice Mage | Silver Knight |
Ice weakness | 30 ice |
Fafnir |
Ice Mage | Silver Knight |
Ice weakness | 25 ice |
Chimera |
Poison Archer | Forest Queen |
Poison weakness | 10 poison |
Grimhild |
Poison Archer | Forest Queen |
Poison weakness | 35 poison |
Ortiz |
Quintuple Archer | Fear of Fear |
Physical / any non-poison | 40 fire/ice/light |
| Keeper of Fire | Ice Mage | Silver Knight |
Ice / Fire (tied) | 40 ice/fire |
Prometheus |
Quintuple Archer | Fear of Fear |
Physical (all resist 55+) | 55+ all |
SP Hero Picks (If Available)
| Boss | Best SP Hero | Why |
|---|---|---|
Chimera |
SP Morpheus | Infinite poison stacking vs 10 resist = fastest kill |
Grimhild |
SP Morpheus | 35 poison resist + unlimited stacking |
Fafnir |
SP Hakuya | Ice burst + freeze-lock vs 25 ice resist |
Ifrit |
SP Hakuya | Perma-freeze on an ice-weak boss |
Prometheus |
SP Crow | HP-scaled damage ignores element resist entirely |
Ortiz |
SP Roud | Stance switch burst before Curse Mark stacks |
Boss Preparation Checklist
| Boss | Min Gem Lv | Min Card | Key Defensive Gem | Key Swap |
|---|---|---|---|---|
Guttorm |
Lv1-2 | ★2 | Emerald (HP) |
None needed |
Ifrit |
Lv2-3 | ★2-3 | Diamond (All Resist) |
Drop fire DPS, bring ice |
Fafnir |
Lv3-4 | ★3 | Sapphire (DEF) |
Stack tank DEF for physical |
Chimera |
Lv3-4 | ★3-4 | Diamond (All Resist) |
Bring Poison Archer, Diamond on everyone |
Grimhild |
Lv4-5 | ★4 | Emerald (HP) |
Max DPS gems for enrage timer |
Ortiz |
Lv5-6 | ★4 | Sapphire (DEF) |
Drop poison DPS, any other element |
| Keeper of Fire | Lv6-7 | ★4 | Diamond (All Resist) |
Avoid lightning DPS |
Prometheus |
Lv7+ | ★4 ★4 | Everything maxed | Physical DPS only |
Shallow Abyss
Guttorm
Ifrit
Fafnir
Polar Day's End
Chimera
Polar Night Path
Grimhild
Ortiz
Rock Dragon card
Boar King card
Fear of Fear card
Silver Knight card
Emerald
Jade
Sapphire DEF gems for physical survival
Dragon Breath
Diamond gems for All Resist against multi-element
Forest Queen card
Shield Wall's DR is valuable for sustained multi-stage
Chrysalis