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Card Reference Table

Complete database of all Monster Cards in Arcana Historia, sorted by quality.


Image Card Class Base Stats Key Passive
Golden Demon All HP:452 ATK:583 DEF:513 +80% Lightning Amp; every 8s: lightning strike 30000+1500% Lightning DMG
Boar King Mage HP:604 ATK:483 DEF:362 +40→80% Skill DMG; 35% double cast, 5% triple cast
Rock Dragon Warrior HP:480 ATK:420 DEF:600 +10→20% ATK, +15→30% DEF; every 5s: -5% HP → +16% DEF +10% ATK buff (2 stacks)
Flame Lord Mage HP:490 ATK:540 DEF:470 +500 Fire, +50→100% Fire Amp; periodic flame pillars + fire seed DoT
Forest Queen Archer HP:500 ATK:590 DEF:510 +500 Poison, +50→70% Poison Amp; auto → Rose parasite → AoE 1500% poison burst
Giant Beast Warrior HP:540 ATK:520 DEF:440 +30→50% Auto DMG; post-skill: enhanced heavy AoE 500% + 50% stun
Fear of Fear Archer HP:560 ATK:520 DEF:470 Shadow form: +25% ATK Speed, +10% Auto DMG, +15% Dodge, shadow arrow
Black Dragon All HP:561 ATK:393 DEF:543 +30% Skill DMG; skill hits heal 15% DEF as HP; at 4★: +30% all elemental amp
Mars All HP:480 ATK:480 DEF:480 Summon: 1.25x inherit, +15→20% DMG/DR, +0→2 summon limit
Chrysalis Warrior HP:567 ATK:425 DEF:607 50% HP damage taken → DEF shield; shield break → heal 150% DEF + 35% DEF buff
TR-300 Archer HP:516 ATK:559 DEF:423 +55→70% Skill DMG; HP>75%: +25% more; ★4: trades crit for more skill dmg
Silver Knight Mage HP:421 ATK:543 DEF:535 Auto → 150% ice melee; stacking 4% ATK speed, 4% move speed, 4% ice amp (20 stacks)
Faifnier Warrior HP:470 ATK:411 DEF:588 Berserker: +15% ATK Speed, +8% Auto DMG, -8% DR/stack (max 3); <50% HP: +50% ATK, +50% Crit, +100% Crit DMG
Robbing Dragon King Archer HP:493 ATK:543 DEF:473 +50% Auto DMG; per auto: +3% ATK Speed, +2% Crit, +1.5% Crit DMG (max 50 stacks); +65% Basic ATK DMG
Octopus King Mage HP:558 ATK:537 DEF:454 +25% CDR, +20% DMG for all allies; <50% HP: doubled; Deep Curse: -25% Skill Res (3x stacks)
Dragon All HP:445 ATK:676 DEF:478 Fire ATK value doubled; 0→100% Fire Amp
Steel Dragon Warrior HP:454 ATK:363 DEF:681 +100% Lightning Amp, DEF → Lightning DMG; Load/Overload stacking; 600% Chain Lightning
Nzo Archer HP:490 ATK:574 DEF:435 Sniper: every 7s: next skill +100% Crit/Crit DMG, +150% Skill DMG; 35% chance to retain
Gem Spider Mage HP:441 ATK:617 DEF:441 Spell Weaving: per skill → +20% Skill DMG (max 30 = +600%); -0.05s CD per stack
Mock Machine All HP:425 ATK:654 DEF:520 Battle start: summon taunt robot (100% inherit), 500% AoE + stun/taunt
Judgment Knight All HP:600 ATK:550 DEF:350 Counter-attack; +300 Pure ATK; ★4: +100% Pure ATK%, +30% Skill DMG
Blaze Lord Warrior HP:640 ATK:420 DEF:610 +40→90% Auto DMG, -10% HP/auto; ★3: +15% Dodge; ★2: +100% HP Regen
Jungle Demon Archer HP:520 ATK:595 DEF:420 Post-skill: chase 850% DMG; self +25% DMG & Dodge (30s, 6 stacks)
Acid Monster Mage HP:400 ATK:675 DEF:635 +500 Poison, +10→70% Poison Amp, -40% HP; ★3: poison → crit/crit dmg
Summer Ziggs All HP:680 ATK:580 DEF:480 +300 Lightning, +30% Lightning ATK%; +0→120% Lightning Amp
Moogle All HP:720 ATK:520 DEF:450 +300 Ice, +30% Ice ATK%; +0→35% Ice Amp; ★4: +15% DMG
Wither Queen All HP:580 ATK:530 DEF:620 Still in design
Forest Wolf All HP:570 ATK:610 DEF:590 Swarm Summoner: +20% ATK Speed/DMG; wolves inherit 1.2x; Wolf King: +60% ATK Speed/DMG + Crit Immunity

Detailed Card Profiles

In-depth breakdowns with verified star abilities from game data.

Warrior Cards

Rock Dragon

Warrior★4 · 4

HP+0.3%/Lv · ATK+0.2%/Lv · DEF+0.4%/Lv

Self-buff tank that sacrifices HP for massive DEF/ATK stacking. Damage rebound at ★3 makes enemies hurt themselves.

★1
Dragon Heritage: +15% DEF, +10% ATK. Every 5s: lose 5% HP → Dragon Protection: +16% DEF, +10% ATK (max 2 stacks)
★2
Dragon Shell: DEF → +20%, ATK → +15%. HP loss triggers: 100% Debuff Immunity + Damage Immunity 1.5s
★3
Dragon Armor: DEF → +25%, ATK → +20%. +1000+50% Damage Rebound. Protection max 3 stacks + 600+40% rebound each
★4
Dragon Egg: HP <40%: transform to Dragon Egg (can't act, +2% HP/s, 15s) + summon Rock Dragon (150% inherit, taunts all, 15s). Once/battle

Giant Beast

Warrior★4 · 4

HP+0.4%/Lv · ATK+0.4%/Lv · DEF+0.3%/Lv

Auto-attack warrior with devastating post-skill heavy stomps. Each skill use triggers an AoE nuke.

★1
Heavy Stomp: +30% Auto DMG. Post-skill: heavy attack AoE 500% (radius 5) + 50% stun 2s
★2
Tremor: +50% Auto DMG. Heavy → 750% + -50% DEF debuff 3s
★3
Aftershock: Post-heavy: +250% ATK Speed 2s, +200% Debuff Immunity until heavy lands
★4
Earthquake: Heavy → 1000%. Ignores DEF, can't be dodged, guaranteed crit

Faifnier

Warrior★4 · 4

High-risk berserker that trades damage reduction for escalating ATK speed and damage. Self-sustains through HP recovery stacking.

★1
Frenzy: 1 layer every 10s. Each: +15% ATK Speed, +8% Auto DMG, -8% DR. Max 3 stacks
★2
Rage: +1 layer every 10 autos. Each: +8% Recovery. Max 5 stacks
★3
Enhanced Rage: Interval → 5s/5 autos. Each layer: +2.5% HP recovery. Max 8 stacks
★4
Bloodlust: HP <50%: +50% ATK, +50% Crit, +100% Crit DMG (removed if HP >50%). Max 10 stacks

Chrysalis

Warrior★4 · 4

HP+0.5%/Lv · ATK+0.3%/Lv · DEF+0.5%/Lv

Reactive tank that converts damage taken into DEF shields, AoE ground spikes, and healing — all scaling from DEF.

★1
Thorn Shell: After 50% max HP damage → DEF shield (200% DEF). Break → heal 150% DEF + 35% DEF buff 15s
★2
Ground Spikes: After 10% HP damage → spikes radius 3: 350% DEF DMG, heal 5% DEF/enemy. Ignores shields
★3
Persistent Defense: Shield trigger → 35% HP. While shielded: spikes every 2s (200% DEF, heal 2% DEF/hit)
★4
Neurotoxin: Spike victims: -30% ATK Speed, +2s skill CD, 3s. 25% paralyze 1s

Blaze Lord

Warrior★4 · 4

High-risk auto-attack card. Drains HP per attack but compensates with massive damage and scaling regeneration.

★1
Inferno: +40% Auto DMG. Each auto costs 10% current HP
★2
Regeneration: +100% HP Regen
★3
Evasion: +15% Dodge
★4
Crescendo: +90% Auto DMG total. HP Regen scales with missing HP

Steel Dragon

Warrior★4 · 4

Lightning battery that accumulates Load (defensive) and Overload (offensive) stacks, then discharges them as chain lightning.

★1
Overload: +100% Lightning Amp. +10% DEF as extra Lightning ATK
★2
Load: Each hit taken: +10% DEF + CDR (max 5 'Load' stacks)
★3
Surge: Each hit dealt: +16% Lightning Amp (max 5 'Overload' stacks)
★4
Discharge: Post-skill: clear all stacks. Each Load → 600% Chain Lightning (5 targets). Each Overload → +30% Lightning Amp 5s. New cap: 10 each

Lost Knight

Warrior★3 · 3

The 'Disruptor.' Guaranteed unblockable CC that speeds up skill rotation.

★1
Heavy Hammer: Every 6 autos: 400% DMG + 1s Stun
★2
True Hit: Hammer can't miss, ignores status immunity
★3
Haste: Hammer throw reduces current skill CDs by 1.5s

Archer Cards

Forest Queen

Archer★4 · 4

HP+0.4%/Lv · ATK+0.4%/Lv · DEF+0.4%/Lv

Ultimate poison synergy card. Roses parasitize enemies then burst for massive poison damage while debuffing healing.

★1
Rose: +500 Poison, +50% Poison Amp. Auto → Rose parasite (1500% burst after 3s + 50% poison settlement). +7% DMG taken debuff. 10s CD
★2
Bloom: Each Rose → permanent +15% Poison Amp (max 2). Burst settles 75% ticks + 2s root. Thorn max 2
★3
Queen's Garden: Burst → 100% settlement. CD → 6s. 15% random Rose. Thorn/amp max 3
★4
Empress: Poison Amp → +70%. Re-plant → 30%. Each Thorn: -50% healing. Max 4 stacks

Fear of Fear

Archer★4 · 4

HP+0.4%/Lv · ATK+0.3%/Lv · DEF+0.3%/Lv

Transforms into a shadow being with clones. Starts as a timed buff, becomes permanent at ★4.

★1
Shadow: Shadow form: +25% ATK Speed, +10% Auto DMG, +15% Dodge. Shadow arrow to random target. 15s on, 30s CD
★2
Clone: Post-skill: summon clone (100% inherit). Clone + arrows: -1% enemy ATK/hit (max 20 stacks)
★3
Shadow Army: Shadow CD → 22s, ATK Speed → +50%, Dodge → +20%, +50% Crit DMG. Clone splits once
★4
Eternal Shadow: Shadow form → PERMANENT. Auto DMG → +30%. Clones inherit crit rate + crit DMG

Robbing Dragon King

Archer★4 · 4

Machine gun auto-attacker. Sacrifices all skill damage for massive auto-attack stacking that snowballs over time.

★1
Cruelty: +50% Auto DMG, -50% Skill DMG. Pure auto-attack card
★2
Frenzy Stacking: Per auto: +2% ATK Speed, +1% Crit (max 50, 30s). -1% Skill DMG/stack
★3
Cruelty Buff: +65% Auto DMG buff. Removed on enemy hit, reapplied after 10s no skill
★4
Enhanced Stacking: Per auto → +3% ATK Speed, +2% Crit, +1.5% Crit DMG (max 50)

TR-300

Archer★4 · 4

HP+0.2%/Lv · ATK+0.2%/Lv · DEF+0.2%/Lv

Skill-focused card that trades crit for raw skill damage. ★4 completely changes gem strategy.

★1
Lock On: +55% Skill DMG (30% base + 25% when HP>75%)
★2
Sticky Bombs: Post-skill 1.5s: each hit attaches bomb → 200% DMG after 2s (can't crit, skill DMG)
★3
Overclocked: HP threshold → 50%, Skill DMG → +40%. Post-skill: -0.3s skill CD/hit (8s CD)
★4
System Override: Bomb → 350%. Can't crit anymore. Each 1% Crit DMG → +1% Skill DMG

Nzo (Enzo)

Archer★4 · 4

Sniper card that periodically supercharges your next skill with massive crit and damage bonuses.

★1
Magic Energy: Every 15s: next skill gets +100% Crit + Crit DMG
★2
Charged Shot: Magic Energy also adds +150% Skill DMG
★3
Quick Charge: CD → 7s. Active at battle start
★4
Efficiency: 35% chance to NOT consume effect + reset skill CD

Jungle Demon

Archer★4 · 4

Post-skill chase attacks that stack massive DMG and Dodge bonuses over time.

★1
Predator: Post-skill: chase attack 850% DMG to nearest enemy
★2
Hunt: Each chase: +25% DMG + Dodge 30s (max 6 stacks = +150%)
★3
Feral: Chases can crit. Each crit chase: +10% ATK Speed 10s (max 5)
★4
Apex: Chases ignore DEF. Each chase: -10% target DEF 5s (max 5)

Bule Boogy

Archer★3 · 3

Shield Breaker utility card. RNG-based trigger bypasses shields and applies massive DMG taken debuff.

★1
Strong Throw: +35% Skill DMG
★2
Boulder: 25% chance → boulder: 300% DMG + instant shield break
★3
Vulnerability: Broken shield → +60% DMG taken 5s

Mage Cards

Boar King

Mage★4 · 4

HP+0.6%/Lv · ATK+0.5%/Lv · DEF+0.4%/Lv

Pure skill damage amplifier with multi-cast chance. Simple but devastatingly effective.

★1
Valor: +40% Skill DMG. Each skill: 35% double cast, 5% triple cast
★2
Fury: Skill DMG → +60%. Double → 55%, triple → 15%
★3
Rampage: Guaranteed double cast. Triple → 20%
★4
Devastation: Skill DMG → +80%. Guaranteed double. Triple 35%, quadruple 10%

Gem Spider

Mage★4 · 4

Turns mages into skill-spamming machines. CDR per stack + up to +600% Skill DMG at max stacks.

★1
Spell Weaving: Per skill → +20% Skill DMG stack 10s (max 10). Firebolt triggers multiple times
★2
Arcane Focus: Each stack also reduces skill CD by 0.05s
★3
Spell Mastery: Max stacks → 30 (= +600% Skill DMG)
★4
Arcane Missile: When stacks expire → 150% all-element missile (25x element bonus)

Silver Knight

Mage★4 · 4

HP+0.3%/Lv · ATK+0.4%/Lv · DEF+0.4%/Lv

Transforms the mage into a melee ice warrior. Auto-attack stacking creates exponential cold damage.

★1
Frost Blade: Auto → 150% ice melee (500x Cold bonus). Per auto: +4% ATK Speed, Move, Ice Amp (max 20 stacks)
★2
Ice Lance: Post-skill 3s: next auto → dash for 5×150% Cold DMG (5 autos, 1500x Cold)
★3
Frost Aura: Post-skill: +45% DR/ATK Speed/Move/Ice Amp 5s. 45% on-hit → Ice Spikes 300% Cold AoE
★4
Hypothermia: Ice Lance 15% → -40% DR on target 2s. After 10 hits → explosion + Disarm 3.5s

Flame Lord

Mage★4 · 4

HP+0.2%/Lv · ATK+0.2%/Lv · DEF+0.2%/Lv

Fire DoT specialist. Flame pillars and seeds create permanent, stacking fire amplification.

★1
Hellfire: +500 Fire, +50% Fire Amp. Every 3s: flame pillar 150% Fire + Fire Seed (60% Fire/s, -5% Fire Res, max 2, 5s)
★2
Eternal Flame: Pillar → 200%. Each pillar: permanent +8% Fire Amp (max 5, whole battle)
★3
Hell Seed: Fire Seed → Hell Seed: 150% Fire/s, -12% Fire Res, PERMANENT, no stack limit
★4
Inferno Lord: Fire Amp → +100%. Pillar interval → 2s. Hell Seed <50% HP: -10% Fire Res. +7% Skill DMG/pillar (max 4)

Acid Monster

Mage★4 · 4

Extreme risk-reward poison card. Massive poison amplification at the cost of 40% of your HP pool.

★1
Corrosion: +500 Poison, +10% Poison Amp. ⚠️ -40% max HP
★2
Toxic Crit: Poison damage can now crit
★3
Concentrated Acid: Poison Amp → +70%
★4
Meltdown: Each poison crit: +5% Crit DMG (max 20). Poisoned targets: +15% DMG from all

Universal Cards

Golden Demon

All★4 · 4

HP+0.3%/Lv · ATK+0.3%/Lv · DEF+0.3%/Lv

AoE lightning nuke machine. Periodic strikes + post-skill frenzy create devastating burst windows.

★1
Thunder: +80% Lightning Amp. Every 8s: 30000+1500% Lightning DMG (2000x bonus)
★2
Lightning Frenzy: Post-skill 1s: each DMG → extra lightning 350% (500x, 0.2s interval)
★3
Thunder Mark: Each Frenzy → -0.05s skill CD. Hit enemies: -15% Lightning Res + Silence 4s. Duration → 1.5s
★4
Overcharge: During Frenzy: +60% Lightning Amp. Min interval → 0.15s

Mars

All★4 · 4

HP+0.4%/Lv · ATK+0.4%/Lv · DEF+0.4%/Lv

Ultimate summoner card. Chickens provide DEF/resist shred while buffing all summons.

★1
Fowl Play: Summon inherit × 1.15. Summons: +10% DMG and DR
★2
Chicken Army: Every 5s: summon chicken (100% inherit). Attacks: -16% DEF, -8% Elem Resist (max 2, 5s)
★3
Flock: DMG/DR → +20%. Duration +6s. Chicken debuff max 3
★4
Poultry King: Inherit × 1.3. Limit +2. Summons: +50% Crit + ATK Speed

Black Dragon

All★4 · 4

HP+0.5%/Lv · ATK+0.3%/Lv · DEF+0.5%/Lv

Versatile all-class card with skill sustain, AoE damage, and elemental amplification.

★1
Burning Scale: +30% Skill DMG. Skill hits heal 15% DEF as HP (3s CD)
★2
Dragon Flame: Post-skill 2s: AoE radius 2 — 300% Physical + 100% all-element (10x bonus)
★3
Curse: +30% Skill Crit. Random target: 200%+150% all-element/s 5s. Kill = team heal 5%
★4
Apocalypse: +30% All-Element Amp. Expanded AoE. Per hit taken: +5% Crit + Crit DMG 15s (max 10)

Judgment Knight

All★4 · 4

HP+0.5%/Lv · ATK+0.5%/Lv · DEF+0.3%/Lv

Counter-attack card scaling with Pure ATK. Unique duel mechanic forces 1v1 with the strongest enemy.

★1
Judgment: +300 Pure ATK, +30% Pure ATK%
★2
Counter: 50% counter on hit (1s CD): 400% AoE (100x Pure ATK bonus)
★3
Duel: HP <50%: duel strongest enemy 12s — mutual taunt, CC immune, escalating ATK Speed, no counter CD. Once/battle
★4
Final Judgment: Pure ATK% → +100%. Counter lifesteal 200% Pure ATK. +30% Skill DMG

Mock Machine

All★4 · 4

Free summon that tanks, buffs, and deals damage. Robot taunts enemies away from your team.

★1
Deploy: Battle start: summon taunt robot (100% inherit). 500% AoE + 50% stun 2s / 5s taunt
★2
Support: Robot buffs team every 10s (random: +15% Crit, +30% Crit DMG, +10% ATK, or +10% Skill DMG)
★3
Rebuild: Buff interval → 5s. Robot revives after destroyed
★4
Lightning: Robot gains lightning attack: 500% Lightning/s + -5% Element Resist 5s

Dragon

All★4 · 4

HP+0.4%/Lv · ATK+0.6%/Lv · DEF+0.4%/Lv

Pure fire amplification. Doubles fire ATK and adds 100% fire amp — biggest fire multiplier in the game.

★1
Dragon: All Fire ATK values doubled
★2
Inferno: +100% Fire Amp
★3
Dragon Flame: 35% on-DMG: Dragon Flame → 500% Fire (10x), -25% Fire Resist 3s (1.5s CD)
★4
Flame Pool: Dragon Flame creates 3×3 fire pool (3s): 100% Fire/s (10x bonus)

Summer Ziggs

All★4 · 4

HP+0.6%/Lv · ATK+0.5%/Lv · DEF+0.4%/Lv

The definitive lightning card. Provides flat lightning ATK and massive amplification.

★1
Lightning: +300 Lightning ATK, +30% Lightning ATK%
★2
Storm: +40% Lightning Amp
★3
Chain: Every 8s: chain lightning hits 3 targets for 400% (10x). Each: -10% Lightning Resist 5s
★4
Tempest: Lightning Amp → +120%. Chain → 5 targets. Each: +5% ATK Speed 10s (max 5)

Moogle

All★4 · 4

HP+0.3%/Lv · ATK+0.3%/Lv · DEF+0.2%/Lv

Cold damage and summon support card. Watermelon tosses deal massive cold damage while shredding resist.

★1
Watermelon: +300 Cold DMG, +25% Cold Resist
★2
Cold Amp: +35% Cold Amp, +35% Summon DMG
★3
Watermelon Toss: 35% chance to launch watermelon at random target (3s CD): 800% Cold DMG (65x bonus), -30% Cold Resist 5s
★4
Summon Boost: +15% DMG Bonus, +45% Summon ATK Speed. Each watermelon hit reduces skill CDs

Forest Wolf

All★4 · 4

Swarm summoner that creates a wolf pack with a powerful alpha leader.

★1
Pack Leader: +20% ATK Speed/DMG for summons. Wolves inherit 1.2x stats
★2
Alpha: Wolf King summon: +60% ATK Speed, +60% DMG, Crit Immunity
★3
Pack Tactics: Wolves apply -10% DEF debuff on hit (max 5 stacks)
★4
Swarm: +2 wolf limit. All wolves gain +30% Crit + Crit DMG

Octopus King

All★4 · 4

HP+0.5%/Lv · ATK+0.5%/Lv · DEF+0.4%/Lv

Team-wide aura support card. Provides CDR, DMG, recovery, and periodic shields while cursing enemies.

★1
Abyss Aura: +25% CDR, +20% DMG for all allies
★2
Desperate Surge: Once any ally drops below 50% HP: aura doubled (permanent)
★3
Deep Shield: Shield (3% HP) every 5s. Aura adds +30% Recovery Effect
★4
Deep Curse: Every 5s: Deep Curse on all enemies — -25% Skill Resist, -15% Anti-Crit (max 3 stacks). Shield break clears curses

Mortar

All★3 · 3

Reactive tank card. Shield absorbs damage, then explodes for massive AoE + blind when broken.

★1
Shield: 25% HP Shield on battle start. -35% enemy ATK/Move Speed
★2
Overload: Shield break → 1000% AoE + 6s Blind
★3
Fortify: +50% Shield value. Shield regen every 30s

Notable ★3 Cards

Mortar

All★3 · 3

Reactive tank card. Shield absorbs damage, then explodes for massive AoE + blind when broken.

★1
Shield: 25% HP Shield on battle start. -35% enemy ATK/Move Speed
★2
Overload: Shield break → 1000% AoE + 6s Blind
★3
Fortify: +50% Shield value. Shield regen every 30s

Lost Knight

Warrior★3 · 3

The 'Disruptor.' Guaranteed unblockable CC that speeds up skill rotation.

★1
Heavy Hammer: Every 6 autos: 400% DMG + 1s Stun
★2
True Hit: Hammer can't miss, ignores status immunity
★3
Haste: Hammer throw reduces current skill CDs by 1.5s

Bule Boogy

Archer★3 · 3

Shield Breaker utility card. RNG-based trigger bypasses shields and applies massive DMG taken debuff.

★1
Strong Throw: +35% Skill DMG
★2
Boulder: 25% chance → boulder: 300% DMG + instant shield break
★3
Vulnerability: Broken shield → +60% DMG taken 5s