
SP Shunsui — Thousand Blade Wave

Moogle provides up to +105% ice amplification, which applies to the 60x-scaling Giant Shuriken zone and every shuriken's ice component. The +15% generic DMG also boosts the physical component.

Solid stepping stone that provides immediate ice scaling. Works on all classes.




| Star | Branch | Effect |
|---|---|---|
| T0 | Giant Shuriken | Thousand Blade Wave zone: 600% ice DMG every 0.5s in radius 3 (60x ice scaling) |
| T1 | Water Clone | 35% on hit: summon Water Clone (25s, inherits 100% DEF, 5-hit shield) |
| T2 | Multi-Shuriken | Clone summon fires 7 shuriken simultaneously (full damage each) |
| T3 | Auto Multi-Shuriken | Every 5 auto-attacks triggers 7-shuriken burst. Cascades with clone procs |
Ice Shuriken Zone DPS. DEF is an offensive stat — auto-attacks deal (200% ATK + 200% DEF). Giant Shuriken zone at 60x ice scaling is the highest DPS source. Multi-Shuriken bursts every 5 autos.
Skill: Thousand Blade Wave
Auto-attack upgraded to shuriken: deals (200% ATK + 200% DEF) physical DMG + 200% ice DMG (20x ice scaling).
Shunsui's auto-attacks uniquely scale with both ATK and DEF, making him one of the few heroes who directly benefits from defensive stats offensively. The ice component adds elemental damage on top of the physical base.
Recommended Card
Best:
Moogle — ★4
| Star | Passive |
|---|---|
| ★1 | +300 Ice DMG, +30% Ice ATK% |
| ★2 | +35% Ice Amp |
| ★3 | +35% Ice Amp |
| ★4 | +35% Ice Amp; +15% DMG |
Moogle provides up to +105% ice amplification at max stars, which applies to the 60x-scaling Giant Shuriken zone and the ice component of every shuriken. The +300 flat ice DMG and +30% Ice ATK% directly feed the 20x and 60x scaling multipliers. The +15% generic DMG at 4★ also boosts the physical component.
Alternative:
Ice Rhino — ★3
+200 Ice DMG, +15% Ice Amp. A solid stepping stone that provides immediate ice scaling. Works on all classes.
Budget: Nifheim Mage — ★2
+25% Hit, +5% Crit. General offensive stats that help while you farm for ice-specific cards.
Gem Setup
Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Sapphire (Ice) |
Sapphire (Ice) |
Sapphire (Ice) |
60x scaling on Giant Shuriken zone makes ice ATK enormously valuable |
| Ring | Sapphire (Ice) |
Sapphire (Ice) |
Ruby (ATK) |
Prioritize ice for zone; 1 Ruby for physical component base |
Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Armor | Emerald (HP) |
Emerald (HP) |
Amber (DEF) |
DEF is an offensive stat for Shunsui — 200% DEF scaling on autos |
| Amulet | Amber (DEF) |
Emerald (HP) |
Diamond (All Resist) |
More DEF = more damage AND survivability |
Why Amber DEF gems in defensive slots? Shunsui's auto-attacks deal (200% ATK + 200% DEF) physical damage. DEF gems in armor/amulet slots provide both offense AND defense simultaneously — a unique efficiency that no other archer enjoys.
Equipment Affixes to Target
Weapon
| Priority | Affix | Why |
|---|---|---|
| 1 | Ice DMG / Ice ATK | Direct ice scaling — amplified by 60x on Giant Shuriken zone |
| 2 | ATK% | Multiplies base ATK for shuriken physical component |
| 3 | DMG% | General damage increase for both components |
Armor
| Priority | Affix | Why |
|---|---|---|
| 1 | DEF% | DEF is offensive AND defensive — double value |
| 2 | HP flat | Raw survivability |
| 3 | DR% | Flat damage reduction |
Skill Tree Recommendations
All four tiers are mandatory with no branching. Priority order for leveling:
- Tier 0 (Giant Shuriken) — 60x ice scaling zone is Shunsui's highest DPS source
- Tier 3 (Auto Multi-Shuriken) — Every 5 autos → 7 shuriken burst dramatically increases output
- Tier 2 (Multi-Shuriken) — Clone-triggered burst adds significant damage spikes
- Tier 1 (Water Clone) — Survivability through decoys + triggers for Tier 2
Sapphire
Ruby
Emerald
Amber
Diamond