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Crack Warrior

Burst DPSMedium
Best Card
Giant Beast
+50% Auto DMG, 1000% heavy AoE

Giant Beast's Heavy Stomp (1000% guaranteed crit AoE at ★4) triggers after every skill use. Ground Slash's double-cast at 4★B1 means two heavy stomps per rotation — devastating burst.

Alt Card
Blaze Lord
+90% Auto DMG, riskier

Use Blaze Lord if you're running the T4A auto-attack path instead of T4B burst. Its +90% Auto DMG nearly doubles Giant Beast's +50%, but the -10% HP per auto drain requires a dedicated healer or Imprison set's 20% heal-on-hit.

Equipment
Default
No set — prioritize ATK% + Crit affixes
Key StatsATK%CritCrit DMGDEF%
Reroll1. Equipment ATK%2. Crit Rate3. Crit Damage
weapon
weapon
Stonbre (Block Rate)
RubyRuby/RubyRuby/TopazTopaz
armor
armor
Hunter (Crit Rate)
SapphireSapphire/EmeraldEmerald/EmeraldEmerald
ring
ring
Dominator (DMG Bonus)
RubyRuby/RubyRuby/GarnetGarnet
amulet
amulet
Fatal Heart (Crit DMG)
SapphireSapphire/EmeraldEmerald/EmeraldEmerald
Skill Build
Best for: PvE, Boss Burst|Scales: Mid / Late
StarBranchEffect
2★B2+40% base crit on Ground Slash
3★B2Damage → 850%, fan shape AoE
4★B1Can cast Ground Slash twice in succession
5★B1+90% ATK speed + normal ATK, 10% disarm, expanded range

Burst Melee DPS. Double-cast burst + crit on demand. Fan shape for AoE coverage.

Resistance Shred — Physical / Skill
SourceEffect
Ground Slash (SELF)-25 Skill DMG Resist/stack (max 2 = -50)
Fire card passive (Scorching Lv2–3)-20 to -35 Skill DMG Resist
Black Dragon passive (Magic Flame Lv1–5)-20 to -60 Skill DMG Resist
Leap Slash teammate-25 Skill + -25 Auto DMG Resist
StarBuck passive (Starburst Lv1–5)-20 to -60 Auto DMG Resist

Stack example: Ground Slash x2 (-50) + Fire card Lv3 (-35) + Black Dragon Lv3 (-40) = -125 Skill DMG Resist — doubles your burst damage.

AH.wiki Build Cardah.wiki/builds

Build Scaling Quick Reference

Scales From (T4A Auto-Attack): ATK, Auto DMG%, ATK Speed — Blaze Lord +90% Auto DMG with heal-on-hit sustain

Scales From (T4B Burst): ATK, Skill DMG%, Crit Rate/DMG — 850% physical with double-cast

Core Synergy (T4A): Blaze Lord (+90% Auto DMG, -10% HP per auto) → Imprison of suit 4pc (20% heal-on-hit offsets drain) → +90% ATK Speed sustains through drain

Core Synergy (T4B): Giant Beast (+50% Auto DMG, 550% AoE stomp) → Gudrun of suit 3pc (+25% Ground Slash DMG = 1,062% per cast) → T4B double-cast → Red 4pc (+45% Crit Rate)

Weakness: T4A requires healing for Blaze Lord's drain — T4B is bursty with downtime between cooldowns

Affix Priority: Equipment ATK% > Crit Rate > Crit DMG


Why Ground Slash is Top Melee DPS

  1. 550% base physical DMG in a 4×2 line — High base multiplier for a warrior skill
  2. T2A/T2B both scale to 850% DMG — Massive upgrade at tier 2 regardless of path
  3. T3A double-cast — Two Ground Slashes back to back for burst windows
  4. T4A gives +90% ATK speed + auto-DMG — Turns warrior into a sustained DPS machine
  5. T4B ignores DEF with 150x Pure ATK scaling — Melts armored bosses and PvP targets

Card choice depends on your Tier 4 path.

T4A (Auto-Attack Sustained DPS): Blaze Lord — ★4

Star Passive
★1 +40% Auto DMG, -10% HP per auto-attack
★2 +100% HP Regen
★3 +15% Dodge
★4 +90% Auto DMG

T4A Synergy: Blaze Lord's +90% Auto DMG at max stars is absurd with T4A's +90% ATK speed — you auto-attack constantly, so the damage bonus applies to nearly all your output. The -10% HP per auto is a real cost, but T4A teams run a healer and the +100% HP Regen passive at ★2 helps offset it. The +15% Dodge from ★3 is a nice bonus for a melee character constantly in harm's way.

T4B (Burst / Hybrid DPS): Giant Beast — ★4

Star Passive
★1 +30% Auto DMG
★2 +50% Auto DMG
★3–4 Post-skill enhanced heavy attack: 500% AoE (5-tile radius) + 50% stun chance (2s)

T4B Synergy: Giant Beast's post-skill enhanced heavy AoE triggers after each Ground Slash cast, adding a 500% bonus AoE with 50% stun. T4B's double-cast at 4★B1 means two Ground Slashes = two Giant Beast procs in rapid succession. The +50% Auto DMG also keeps your auto-attacks relevant between skill cooldowns. Giant Beast is the safest ★4 choice for T4B — no HP drain, solid AoE, built-in CC.

Why Blaze Lord over Giant Beast for T4A? Blaze Lord's +90% Auto DMG is nearly double Giant Beast's +50%, and T4A's +90% ATK Speed means you auto-attack constantly — the gap compounds with every hit. Giant Beast's post-skill AoE proc is wasted on T4A since your damage comes from autos, not skill casts. The -10% HP drain is the cost, but Imprison of suit 4pc's 20% auto-heal on hit directly offsets it.

Why Giant Beast over Blaze Lord for T4B? T4B is a burst build — you double-cast Ground Slash, then auto-attack during cooldowns. Giant Beast's 500% AoE proc triggers after EACH Ground Slash cast (double-cast = two procs). The +50% Auto DMG keeps autos relevant between casts. Gudrun of suit set's +25% Ground Slash DMG multiplies the skill burst that T4B is built around.

Generic / Early Option: Giant Beast — ★4

Giant Beast works for both paths as a general-purpose card before you commit. Start with Giant Beast, then swap to Blaze Lord once you commit to T4A and have a reliable healer.


Equipment Set

T4A (Auto-Attack): Imprison of suit — ★4

Pieces Bonus
2pc +15% Auto DMG
3pc +20% Dodge
4pc 20% auto-heal on hit

Why Imprison of suit for T4A: The entire set is built for auto-attack warriors. The 2pc +15% Auto DMG stacks additively with Blaze Lord's +90% for a combined +105% Auto DMG. The 3pc +20% Dodge gives survivability for a melee character constantly in danger. Most importantly, the 4pc 20% auto-heal on hit directly offsets Blaze Lord's -10% HP per auto drain — at T4A's +90% ATK Speed, you auto-attack so fast that the 20% heal-on-hit sustains through the HP drain without needing a dedicated healer.

T4B (Burst): Gudrun of suit — ★4

Pieces Bonus
2pc +5% ATK
3pc Ground Slash +25% DMG
4pc Ground Slash kill → 20% HP heal

Why Gudrun of suit for T4B: This set was literally designed for Ground Slash. The 3pc +25% Ground Slash DMG multiplies your 850% base into an effective 1062% per cast. With T4B's double-cast, that's two 1062% hits in rapid succession, each proccing Giant Beast's 500% AoE. The 4pc kill-heal gives sustain in wave content where Ground Slash cleaves through packs. The 2pc +5% ATK is a flat multiplier on everything.


Gem Setup

Gem setup depends on your Tier 4 choice and ★4 card. Both paths share defensive gems but diverge on offense.

T4A Path ( Blaze Lord + Imprison of suit)

Early Game (Before Imprison of suit 4pc)

Without Imprison of suit's 20% auto-heal on hit, Blaze Lord's HP drain is dangerous. Stack HP heavily:

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) ATK is the base that Blaze Lord's +90% Auto DMG multiplies
Ring Ruby (ATK) Topaz (Crit) Topaz (Crit) Crit for sustained DPS; ATK speed already covered by T4A's +90%
Armor Emerald (HP) Emerald (HP) Emerald (HP) Mandatory — Blaze Lord drains 10% HP per auto without Imprison of suit heal
Amulet Emerald (HP) Emerald (HP) Emerald (HP) 6 Emerald — survival-first until 4pc auto-heal offsets drain

Endgame (With Imprison of suit 4pc)

Once Imprison of suit 4pc gives 20% auto-heal on hit, the HP drain is mostly self-sustaining. You can shift one Emerald to Sapphire:

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) ATK is the base that Blaze Lord's +90% Auto DMG multiplies
Ring Ruby (ATK) Topaz (Crit) Topaz (Crit) Crit for sustained DPS; ATK speed covered by T4A's +90%
Armor Emerald (HP) Emerald (HP) Emerald (HP) Still need HP pool — Imprison of suit heals per-hit, but burst damage can outpace it
Amulet Emerald (HP) Emerald (HP) Sapphire (DEF) With auto-heal sustaining the drain, swap 1 Emerald for DEF mitigation

Imprison of suit changes the math: Without the set, 5-6 Emeralds is mandatory. With 4pc, the 20% auto-heal on each hit (at T4A's +90% ATK Speed, that's many heals per second) covers the drain, letting you add mitigation.

T4B Path ( Giant Beast + Gudrun of suit)

Early Game (Before Gudrun of suit 3pc)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Topaz (Crit) ATK scales Ground Slash; Crit amplifies double-cast burst
Ring Ruby (ATK) Ruby (ATK) Garnet (Anti-Crit) ATK for Ground Slash scaling; Anti-Crit prevents spike damage
Armor Emerald (HP) Emerald (HP) Emerald (HP) Survivability — melee burst DPS takes constant hits between skill casts
Amulet Emerald (HP) Emerald (HP) Sapphire (DEF) HP + DEF for melee survival

Endgame (With Gudrun of suit 4pc)

Gudrun of suit 4pc heals 20% HP on Ground Slash kills, giving sustain in wave content:

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Topaz (Crit) ATK scales Ground Slash (+25% from Gudrun of suit 3pc); Crit for burst
Ring Ruby (ATK) Ruby (ATK) Garnet (Anti-Crit) ATK for Ground Slash scaling; Anti-Crit prevents spike damage in melee
Armor Sapphire (DEF) Emerald (HP) Emerald (HP) DEF mitigation for melee exposure; HP for burst survival
Amulet Sapphire (DEF) Emerald (HP) Emerald (HP) 2 Sapphire + 4 Emerald — balanced defense for melee warrior

Gudrun of suit changes the economy: The 4pc kill-heal means in wave content you self-sustain, freeing a gem slot for Crit DMG. Against bosses (no kills), you don't get the heal, so keep HP high.


Equipment Affixes

Priority Affix Why
1 Equipment ATK% Base ATK scales Ground Slash (850% + Gudrun of suit's +25%) AND Giant Beast's post-skill AoE — the core of the damage chain
2 Crit Rate Double-cast at 4★B1 means two massive hits — ensuring both crit maximizes burst windows
3 Crit Damage Amplifies every crit during double-cast burst; compounds with Giant Beast's guaranteed-crit heavy stomp