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Best Equipment by Build

This guide covers the exact equipment pieces to target for every build — the best set, the best base items (red drops), and why. No more guessing.


How Equipment Stacks Work

Every equipment slot has three layers of stats that matter:

  1. Set Bonus — Yellow (standard) and Red (excellent) bonuses from wearing 2/3/4 matching set pieces
  2. Base Item — The specific named item (e.g. "Reptao Rock Armor") determines your permanent top stats (HP, DEF, ATK) and special stat (Block Rate, Fire Amp, etc.)
  3. Affixes — The rerollable blue stats at the bottom

You can mix sets and base items. Your armor can be a Moogle set piece AND still be the highest-HP base. The set determines which bonuses you get at 2/3/4pc; the base item determines the locked top stats. This guide tells you both.

Class Equipment Restrictions

Equipment slots are strictly class-locked for weapons and armor:

Class Weapon Armor Ring Amulet
Warrior Sword only Heavy only Universal Universal
Archer Bow only Leather only Universal Universal
Mage Staff only Robe only Universal Universal

Rings and Amulets are shared across all classes. All recommendations below respect these restrictions.


Understanding Yellow vs Red Set Bonuses

Every set has two bonus tracks that activate simultaneously:

Track Color Source Bonuses
Standard Yellow Always active Combat stats (Block, CDR, Crit, etc.)
Excellent Red Requires red-quality set pieces Powerful procs and multipliers

You get both tracks at once. A 4pc Moogle with red pieces gives you ALL of: +15% Block, +200 Pure DEF, +100% HP Recovery (yellow) AND +25% Base HP, ATK/DMG -35% + lost HP heal every 12s (red).

Red bonuses are the endgame power spike. Yellow bonuses are good; red bonuses are build-defining. Prioritize upgrading set pieces to red quality.


Quick Reference — Best Set Per Build

Build Class Best Set Key Red Bonus Best Base Items
Poison Archer Archer Fordedid Shield + 35% Crit during shield Perish (Bow) + Spy Leather
Volley Archer Archer Dark Ranger 50% Dodge opener + Silence proc Flemrad (Bow) + Vanguard Leather
Multi-Shot Archer Archer Belissar Skill DMG/CDR + ATK Speed/Auto DMG Belissar (Bow) + Belissar Leather
Rapid Fire (Ice) Archer Maruka Ice Amp/Resist + Freeze AoE Fronihesis (Bow) + Vanguard Leather
Rapid Fire (Phys) Archer Shadow Fighter 20% Kill Heal + ATK/DEF stacks Flemrad (Bow) + Vanguard Leather
Pet Summon Archer Archer Guttorm Summon DMG/DR + HP/Summon Inherit Sprelrz (Bow) + Beastmaster Leather
Healer Mage Mage Vilanova Oath Levipower DMG + MP regen Erelica (Staff) + Chant Robe
Ice Cone Mage Mage Maruka Ice Amp/Resist + Freeze AoE Briza (Staff) + Ace Robe
Firebolt Mage Mage Lava Sacrifice Death Firebolt + HP/DEF +20% Filem (Staff) + Furan Robe
Blast Mage Mage Burning Ground Fire Amp +15% + Burn All enemies Filem (Staff) + Furan Robe
Fire Snake Mage Mage Guttorm Summon DMG/DR + HP/Summon Inherit Filem (Staff) + Furan Robe
Fire Snake (Ice) Mage Wotan Auto/Summon DMG + Fire/Ice/Summon Crit Briza (Staff) + Ace Robe
Taunt Warrior Warrior Moogle +25% Base HP + Lost HP heal/12s Stonbre (Sword) + Reptao Rock
Whirlwind Warrior Warrior Lilith Crit DMG/Lightning Res + Lightning AoE stun Excalika (Sword) + Rune Crystal
Shield Wall Warrior Moogle +25% Base HP + Lost HP heal/12s Stonbre (Sword) + Orr Brass
Ground Slash (Auto) Warrior Shackled Enemy ATK/DMG +5% + Auto Crit Shred Igniir (Sword) + Reptao Rock
Ground Slash (Burst) Warrior Gudrun Skill DMG +10% + Ground Slash +45% Crit Gudrun Sword + Rune Crystal
Leap Slash Warrior Cruel Angel ATK Speed +30% + Death doubles team buffs Excalika (Sword) + Reptao Rock

Archer Builds

Poison Archer

Set: Fordedid — 4pc

Pc Yellow Bonus Red Bonus
2 +10% all element ATK% Ally element resist + crit immunity +15%
3 Full HP → +15% DMG
4 10% ATK → all element DMG Start with shield (200% ATK), +35% Crit during shield

Why Fordedid: Poison is elemental — all bonuses apply. The 4pc yellow converts 10% ATK into poison DMG, giving your DoTs ATK scaling they normally don't have. Red 4pc's opening shield keeps you at full HP for the 3pc +15% DMG bonus, and the +35% Crit during shield means your opening poison stacks hit harder.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Perish (Bow) ATK 4,062 / DEF 937 Poison Amp Only bow with Poison Amp top stat — directly scales DoT ticks
Armor Spy Leather HP 45,625 / DEF 2,687 Skill CDR No leather has Poison Amp — Skill CDR is next best, giving faster poison arrow casts for more DoT stacks. Also highest HP leather
Ring Fordedid Ring HP 15,750 / ATK 1,575 Poison ATK% Set piece. Poison ATK% special feeds elemental scaling
Amulet Cunning Heart HP + DEF Skill CDR Faster poison arrow cooldown = more DoT stacks

Affix Priority: Poison ATK% > Equipment ATK% > Skill DMG%


Volley Archer

Set: Dark Ranger — 4pc

Pc Yellow Bonus Red Bonus
2 +2 Range 50% Dodge for 10s at battle start
3 +700 Pure ATK
4 Five Shot +30% DMG 15% chance to Silence target 4s on auto-attack

Why Dark Ranger: The 4pc yellow gives +30% Five Shot DMG — a direct multiplier on every Quintuple Shot hit. +700 Pure ATK is massive flat damage. Red 2pc's 50% Dodge opener keeps you alive during setup, and the red 4pc Silence shuts down dangerous casters.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Flemrad (Bow) ATK 4,812 Auto DMG Auto DMG boosts filler autos that build Fear of Fear shadow arrow stacks between volleys. 2nd highest ATK bow
Armor Vanguard Leather HP 45,000 / DEF 3,312 Crit DMG 5 shots per volley = 5 independent crit chances. Crit DMG top stat multiplies every crit across the entire burst. High HP for survivability
Armor Hunter Leather HP 37,500 / DEF 4,250 Crit Rate Alternative: Crit Rate if you haven't capped crit yet. Highest DEF leather, tankier
Ring Dominator Ring ATK + DEF DMG Bonus DMG Bonus is a flat multiplier on everything — auto, skill, and all 5 Five Shot hits
Amulet Fatal Heart HP + ATK + DEF Crit DMG 4 top stats. Crit DMG doubles down on the multi-hit burst — 5 crits per volley

Affix Priority: Equipment ATK% > Crit Rate > Crit DMG


Multi-Shot Archer

Set: Belissar — 4pc

Pc Yellow Bonus Red Bonus
2 +50% Shield DMG Skill DMG + CDR +10%
3 +20% Normal Monster DMG
4 Multi-Shot +15% DMG/Crit ATK Speed + Auto DMG +30%

Why Belissar: The 4pc literally buffs Multi-Shot by name. Red 4pc adds +30% ATK Speed and Auto DMG for your filler autos. Red 2pc adds +10% Skill DMG on top of TR-300's +70%, plus CDR to cast Multi-Shot more often.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Belissar Bow ATK 4,095 Normal DMG Set piece. Normal DMG boosts your auto-attack filler between Multi-Shot cooldowns — stacks with set 3pc (+20% Normal DMG)
Armor Belissar Leather HP 28,875 / DEF 4,200 Skill DMG Set piece. Skill DMG directly multiplies Multi-Shot and stacks with TR-300's +70%. Lower HP than other leathers — compensate with Emerald gems
Ring Belissar Ring ATK 3,150 Shield DMG Set piece. Highest pure ATK ring in the game — raw ATK feeds Tier 3A's stacking mechanic (+3% ATK per target hit, x50)
Amulet Belissar Amulet HP 18,375 / ATK 1,837 Shield DMG Set piece for 4pc. High HP compensates for low-HP armor. Or Fatal Heart (Crit DMG) if you already have 4pc from other slots

Affix Priority: Equipment ATK% > Crit Rate > Skill DMG%


Rapid Fire Archer

T4A — Ice Path

Set: Maruka — 4pc

Pc Yellow Bonus Red Bonus
2 +30% Ice ATK% Ice Amp + Ice Resist +10%
3 Auto 15% freeze
4 Ice Arrow +40% DMG Ice Amp +10%, freeze all enemies after 10s

Why Maruka: T4A converts all autos to ice arrows — Maruka 4pc gives +40% DMG to every hit. During Rapid Fire's doubled ATK speed, the 3pc 15% freeze procs constantly for crowd control. Red 4pc adds another +10% Ice Amp and a 10s AoE freeze.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Fronihesis (Bow) HP 3,750 / ATK 4,562 Ice Amp Only bow with Ice Amp. Direct ice scaling on every auto-attack
Armor Vanguard Leather HP 45,000 / DEF 3,312 Crit DMG No leather has Ice Amp — Crit DMG is best DPS alternative. During Rapid Fire's doubled ATK speed, Tier 1B gives +50% crit rate and every crit benefits from this top stat. 2nd highest HP leather
Ring Maruka Ring HP 15,750 / ATK 2,100 Crit Rate Set piece. Crit Rate feeds into Tier 1B's crit window during Rapid Fire
Amulet Maruka Amulet HP 15,750 / ATK 2,100 Anti-Crit 4pc completion. Anti-Crit helps survive melee range during haste windows

T4B — Physical Path

Set: Shadow Fighter — 4pc

Pc Yellow Bonus Red Bonus
2 +30% Crit DMG 20% HP heal on kill
3 +30% Normal Monster DMG
4 Frenzy (kill: +10% DMG/ATK Spd/Crit, 10s, x10 stacks) Kill → +10% ATK/DEF for 10s (x10 stacks)

Why Shadow Fighter: Rex Savage + Rapid Fire = constant kills in farming content. At 10 Frenzy stacks: +100% DMG, ATK Speed, Crit. Red 4pc adds another +100% ATK/DEF on top. Combined with Rapid Fire's base double ATK speed, you reach maximum attack rate.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Flemrad (Bow) ATK 4,812 Auto DMG Auto DMG directly scales every auto-attack — the core of this build. 2nd highest ATK bow
Armor Vanguard Leather HP 45,000 / DEF 3,312 Crit DMG Crit DMG compounds with Rex Savage's per-auto stacking (+1.5% Crit DMG per stack, x50). High HP cushions T4B's 25% HP sacrifice
Ring Shadow Fighter Ring HP 10,500 / ATK 2,100 Crit Rate Set piece. Crit Rate seeds Frenzy stacking — each kill requires a crit to maximize burst
Amulet Shadow Fighter Amulet HP 10,500 / ATK 2,100 Crit Rate 4pc completion. Double crit from ring + amulet specials

Affix Priority: Equipment ATK% > Crit Rate > ATK Speed


Pet Summon Archer

Set: Guttorm — 4pc

Pc Yellow Bonus Red Bonus
2 +20% Summon Crit Summon DMG + DR +20%
3 +30% Summon DR
4 +35% Summon ATK Speed HP +25%, Summon Inherit +25%

Why Guttorm: Every bonus directly buffs your pets. Yellow 4pc's +35% Summon ATK Speed stacks with Mars's +50% for +85% total — pets attack nearly twice as fast. Red 4pc's +25% HP keeps you alive while +25% Summon Inherit means pets get more of your stats.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Sprelrz (Bow) ATK 4,062 / DEF 937 Summon DMG Only bow with Summon DMG. Directly multiplies all pet damage output. DEF bonus is rare on bows — helps archer survivability
Armor Beastmaster Leather HP 36,250 / DEF 4,375 Summon Inherit Only leather with Summon Inherit. Pets inherit 100% of your ATK/DEF — Summon Inherit% on top means pets get even more of your stats. Highest DEF leather
Ring Guttorm Ring HP 23,625 / ATK 1,050 Summon DMG Set piece. Summon DMG multiplies all pet damage. Highest HP ring in the game — dead archer = dead pets
Amulet Guttorm Amulet HP 10,500 / ATK 2,362 Summon DMG Set piece. Triple Summon DMG from weapon + ring + amulet. Highest ATK among summon-focused amulets

Affix Priority: Equipment ATK% > Summon DMG% > Equipment HP%


Mage Builds

Healer Mage

Set: Vilanova Oath — 4pc

Pc Yellow Bonus Red Bonus
2 +10% Skill DMG
3 +10% ATK
4 +20% CDR

Vilanova Oath is an Akasa set — it does not have red bonuses. Its yellow bonuses alone are the strongest healer package: CDR + ATK + Skill DMG.

Why Vilanova Oath: The 4pc +20% CDR stacks with Octopus King's +50% for near-permanent healing uptime. +10% ATK directly scales heal amounts. No other set provides this level of healing throughput.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Erelica (Staff) ATK 4,750 Skill CDR Heals scale from ATK — 2nd highest ATK staff. CDR top stat stacks with Octopus King (+50%) and Vilanova 4pc (+20%) for near-permanent heal uptime
Weapon Shand (Staff) ATK 5,062 Skill CDR Alternative: highest ATK staff in the game with same CDR special. Bigger heals if you can find one
Armor Chant Robe HP 41,875 / DEF 2,187 Skill CDR CDR stacking = more heals per minute. Dead healer = team wipe, so 2nd highest HP robe keeps you alive
Ring Murmur Ring HP + ATK Heal Effect + Lightning Amp Only ring with Heal Effect top stat. Heal Effect directly multiplies every heal cast — irreplaceable for healers
Amulet Cunning Heart HP + DEF Skill CDR Quadruple CDR stacking (weapon + armor + amulet + set). Every CDR point = more heals = more team survivability

Affix Priority: Equipment ATK% > Skill DMG% > CDR


Ice Cone Mage

Set: Maruka — 4pc

Pc Yellow Bonus Red Bonus
2 +30% Ice ATK% Ice Amp + Ice Resist +10%
3 Auto 15% freeze
4 Ice Arrow +40% DMG Ice Amp +10%, freeze all enemies after 10s

Why Maruka: The 2pc +30% Ice ATK% directly scales all ice damage through Silver Knight's 500% ice scaling. At 20 stacks (+80% ATK Speed), the 3pc freeze procs constantly. Red 4pc's AoE freeze at 10s provides a massive CC window.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Briza (Staff) ATK 4,687 Ice Amp Ice Amp directly scales Silver Knight's 500% ice melee hits. Highest ATK staff with Ice Amp
Armor Ace Robe HP 40,000 / DEF 2,625 Ice Amp Double Ice Amp stacking (weapon + armor). Silver Knight is melee range — you need HP, and Ace Robe is the only robe with Ice Amp
Ring Sun Blaze Ring HP + ATK + DEF Skill DMG + Fire Amp 5 top stats for raw stat budget. Skill DMG boosts Ice Cone's base hit. Fire Amp doesn't help ice but the 5 top stats outweigh
Amulet Fatal Heart HP + ATK + DEF Crit DMG 4 top stats. Crit DMG amplifies Silver Knight's fast melee crits at +80% ATK Speed

Affix Priority: Ice ATK% > Equipment ATK% > Crit Rate


Firebolt Mage

Set: Lava Sacrifice — 4pc

Pc Yellow Bonus Red Bonus
2 +15% Skill DMG On death: cast Firebolt + 2s stun
3 Firebolt +25% Crit
4 Firebolt +25% DMG HP + DEF +20%

Why Lava Sacrifice: The 3pc and 4pc literally name Firebolt. +25% Crit feeds T4A's crit loop (each crit: +10% Crit DMG, +5% Fire Amp). Red 4pc's +20% HP/DEF is huge for a squishy mage.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Filem (Staff) HP 6,250 / ATK 4,562 Fire Amp Fire Amp scales every missile via 15x fire scaling. 9 missiles per cast (Tier 1A) = Fire Amp multiplied 9 times per rotation
Armor Furan Robe HP 40,625 / DEF 2,750 Fire Amp Double Fire Amp stacking (weapon + armor). Furan is the only robe with Fire Amp — irreplaceable for fire builds
Ring Sun Blaze Ring HP + ATK + DEF Skill DMG + Fire Amp Triple Fire Amp (weapon + armor + ring). Skill DMG stacks with Gem Spider's +600% and Lava Sacrifice's +15%
Amulet Fatal Heart HP + ATK + DEF Crit DMG T4A crit loop: each crit → +10% Crit DMG, +5% Fire Amp (x30 stacks). Crit DMG top stat accelerates this loop

Affix Priority: Fire ATK% > Equipment ATK% > Crit Rate


Blast Mage

Set: Burning Ground — 4pc

Pc Yellow Bonus Red Bonus
2 +15% Crit Rate Fire Amp +15%
3 +15% Fire ATK%
4 Every 8s: -15% enemy Fire Resist After 20s: continuous burn on all enemies

Why Burning Ground: The 4pc yellow shreds Fire Resist every 8 seconds — at 15x base (45x with T1B1 upgrade) fire scaling, each point of resist reduction is enormous. Red 2pc adds +15% Fire Amp on top. Red 4pc's burn-all-enemies after 20s is a DPS check insurance.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Filem (Staff) HP 6,250 / ATK 4,562 Fire Amp Fire Amp directly scales Great Fireball's 15x base (45x at T1B1) fire scaling
Armor Furan Robe HP 40,625 / DEF 2,750 Fire Amp Double Fire Amp stacking. At 15x–45x fire scaling, double Fire Amp from weapon + armor creates enormous base damage before Boar King's multipliers
Ring Sun Blaze Ring HP + ATK + DEF Skill DMG + Fire Amp Triple Fire Amp. Skill DMG boosts both regular Great Fireball and Supernova (guaranteed crit every 20s with 2x DMG)
Amulet Fatal Heart HP + ATK + DEF Crit DMG Supernova is guaranteed crit with 2x DMG — Crit DMG top stat directly multiplies the single highest damage event mages can produce. Boar King's 35% double-cast can duplicate it

Affix Priority: Fire ATK% > Equipment ATK% > Skill DMG%


Fire Snake Mage

Fire Path

Set: Guttorm — 4pc

Pc Yellow Bonus Red Bonus
2 +20% Summon Crit Summon DMG + DR +20%
3 +30% Summon DR
4 +35% Summon ATK Speed HP +25%, Summon Inherit +25%

Why Guttorm: The snake attacks every 0.75s — Guttorm 4pc's +35% ATK Speed reduces this to ~0.56s. Combined with Flame Lord's +100% Fire Amp and 25x fire scaling, faster snake attacks = massive DPS. Red 4pc's Summon Inherit means the snake gets 25% more of your fire stats.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Filem (Staff) HP 6,250 / ATK 4,562 Fire Amp Fire Amp feeds directly into the snake's 25x fire scaling via stat inheritance. HP bonus keeps summoner alive
Armor Furan Robe HP 40,625 / DEF 2,750 Fire Amp Double Fire Amp stacking (weapon + armor). Snake inherits 60% of your ATK and your fire stats — Fire Amp on armor directly increases snake DPS
Ring Guttorm Ring HP 23,625 / ATK 1,050 Summon DMG Set piece. Summon DMG directly multiplies all snake damage. Highest HP ring keeps summoner alive
Amulet Guttorm Amulet HP 10,500 / ATK 2,362 Summon DMG Set piece. Double Summon DMG from ring + amulet

Ice Path

Set: Wotan — 4pc

Pc Yellow Bonus Red Bonus
2 +10% Skill CDR Auto DMG + Summon DMG +15%
3 +20% Summon DMG
4 +35% Summon Duration Fire/Ice Amp +25%, Summon Crit +25%

Why Wotan: Ice snake has 50% chance to summon an advanced version (2x ATK, 2x duration). Wotan 4pc's +35% duration extends this window further. Red 4pc adds +25% Ice Amp for ice snake damage + +25% Summon Crit for snake crits.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Briza (Staff) ATK 4,687 Ice Amp Ice snake inherits your ice stats — Ice Amp directly scales snake DPS through red 4pc's +25% Ice Amp stacking. Highest ATK staff with Ice Amp
Armor Wotan Robe HP 34,125 / DEF 2,625 HP% Set piece for 4pc. HP% special keeps summoner alive — dead mage = dead snake. Wotan 4pc's +35% Summon Duration requires wearing set pieces
Ring Wotan Ring HP 15,750 / ATK 1,575 Summon Duration Set piece. Summon Duration stacks with 4pc — extends the advanced snake's 2x ATK window (50% spawn chance). Longer uptime = more DPS
Amulet Wotan Amulet HP 18,375 / DEF 2,362 Summon Duration Set piece. Highest HP amulet among sets. Double duration from ring + amulet specials maximizes advanced snake uptime

Affix Priority: Fire/Ice ATK% > Equipment ATK% > Summon DMG%


Warrior Builds

Taunt Warrior

Set: Moogle — 4pc

Pc Yellow Bonus Red Bonus
2 +15% Block Rate +25% Base HP
3 +200 Pure DEF
4 +100% HP Recovery Effect ATK/DMG -35%, heal lost HP every 12s

Why Moogle: Rock Dragon's Dragon Protection stacks +32% DEF — Moogle 3pc adds +200 Pure DEF on top. The 4pc doubles all healing, directly offsetting Rock Dragon's 5% HP drain. Red 2pc's +25% Base HP is massive for a tank. Red 4pc's ATK/DMG penalty doesn't matter — you're a tank, not a DPS — and the lost HP heal every 12s is free sustain.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Stonbre (Sword) ATK 3,750 / DEF 1,250 Block Rate Only sword with DEF top stat. Block Rate stacks with Moogle 2pc (+15%) and Tier 3B2's per-taunt DR stacking. DEF bonus feeds Rock Dragon's DEF scaling
Armor Reptao Rock (Heavy) HP 51,875 / DEF 3,937 Block Rate Highest HP armor in the game. Rock Dragon drains 5% HP every 5s — bigger HP pool = more drain you can absorb while gaining DEF stacks. Block Rate stacks with Moogle 2pc + Stonbre
Armor Orr Brass (Heavy) HP 40,625 / DEF 5,125 DMG Reduction Alternative: if your healer can handle Rock Dragon's drain, the extra DEF + DMG Reduction provide more raw mitigation
Ring Whisper Ring HP 25,000 / ATK 1,875 Recovery Effect + Poison Amp Highest HP ring. Recovery Effect is doubled by Moogle 4pc (+100% HP Recovery) — every heal on you is amplified twice. Irreplaceable for tank sustain
Amulet Thorned Heart HP + ATK DMG Reduction DMG Reduction stacks additively with Tier 3B2's per-taunt stacking (7% per taunt, x15 stacks). Pushes total DR toward cap

HP vs DEF choice: Reptao Rock gives 28% more HP than Orr Brass, but Orr Brass gives 30% more DEF. For Taunt Warriors who facetank everything, Reptao Rock is better because Rock Dragon's drain is HP-based and the Moogle red 2pc (+25% Base HP) multiplies a bigger number. Use Orr Brass for Shield Wall instead (see below).

Affix Priority: Equipment DEF% > DMG Reduction% > Block Rate


Whirlwind Warrior

Set: Lilith — 4pc

Pc Yellow Bonus Red Bonus
2 +350 Lightning ATK Crit DMG + Lightning Resist +20%
3 +30% Lightning ATK%
4 50% Lightning ATK → Crit Value Lightning AoE damage/sec, 25% stun chance

Why Lilith: The 4pc yellow is the build's engine — every Lightning ATK point gives both damage AND crit. Red 2pc's +20% Crit DMG compounds on the free crit you're already getting. Red 4pc adds constant AoE lightning with 25% stun — free crowd control.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Excalika (Sword) HP 3,125 / ATK 4,687 Lightning Amp Only sword with Lightning Amp. This is the single most important base item for the build — Lightning Amp directly scales every Whirlwind tick via 20x lightning scaling
Armor Rune Crystal (Heavy) HP 41,875 / DEF 5,125 Skill DMG No heavy armor has Lightning Amp. Skill DMG is the next best offensive special — directly boosts Whirlwind Slash damage. Highest DEF among top-HP heavies
Armor Nia Mithril (Heavy) HP 43,750 / DEF 4,687 All Resist Alternative: more HP and All Resist for survivability in elemental-heavy content. No offensive synergy
Ring Lilith Ring ATK 2,100 / DEF 1,312 Lightning ATK% Set piece. Lightning ATK% feeds both damage AND crit via Lilith 4pc's Lightning→Crit conversion
Amulet Lilith Amulet ATK 2,100 / DEF 1,312 ATK Speed Set piece. ATK Speed = more Whirlwind ticks per second = more Lightning damage

No Heavy armor has Lightning Amp. Lightning Amp only exists on Sander Robe (Mage-only). Warriors must get their Lightning scaling from weapon (Excalika), set bonuses (Lilith 2pc/3pc), gems ( Citrine), and affixes. This makes Lilith 4pc even more important — it's the primary Lightning scaling engine.

Affix Priority: Lightning ATK% > Equipment ATK% > Crit Rate (until Lilith 4pc caps your crit)


Shield Wall Warrior

Set: Moogle — 4pc

Same set and bonuses as Taunt Warrior.

Why Moogle for Shield Wall: Chrysalis heals 150% of your DEF when its shield breaks. Moogle 4pc doubles this to effectively 300% DEF. Shield Wall's 40% DR + Moogle's +15% Block means many hits are fully mitigated. Red 2pc's +25% Base HP makes your shield absorb pool larger.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Stonbre (Sword) ATK 3,750 / DEF 1,250 Block Rate Only sword with DEF top stat. DEF directly increases Chrysalis shield size AND heal-on-break (150% DEF). Every DEF point is triple-value: mitigation + shield + heal
Armor Orr Brass (Heavy) HP 40,625 / DEF 5,125 DMG Reduction Chrysalis heals 150% of DEF on shield break — Moogle 4pc doubles this to 300% DEF. Orr Brass's DEF 5,125 means each shield break heals ~15,375 base (before Moogle doubling). DMG Reduction stacks with Shield Wall's 40% DR
Armor Aeon Steel (Heavy) HP 37,500 / DEF 5,625 DMG Reduction Highest DEF armor. Even bigger Chrysalis heals but less HP pool. Best if you trust your shield cycle and don't need the HP buffer
Ring Whisper Ring HP 25,000 / ATK 1,875 Recovery Effect + Poison Amp Recovery Effect amplifies Chrysalis's heal-on-break AND is doubled by Moogle 4pc — multiplicative stacking. Highest HP ring for buffer
Amulet Thorned Heart HP + ATK DMG Reduction DMG Reduction stacks with Shield Wall (40%) + Orr Brass/Aeon Steel (DMG Reduction special) for layered mitigation

Key difference from Taunt: Taunt wants Reptao Rock (max HP) because Rock Dragon drains HP. Shield Wall wants Orr Brass or Aeon Steel (max DEF) because Chrysalis heals from DEF. Same set, different base items.

Affix Priority: Equipment DEF% > DMG Reduction% > Equipment HP%


Ground Slash Warrior

T4A — Auto-Attack Path

Set: Shackled Enemy — 4pc

Pc Yellow Bonus Red Bonus
2 +15% Auto DMG ATK + DMG Bonus +5%
3 +20% Dodge
4 20% auto-heal on hit Auto: -5% enemy Crit Rate per hit (5s, x20 stacks)

Why Shackled Enemy: The 2pc +15% Auto DMG stacks with Blaze Lord's +90% for +105% combined. The 4pc 20% auto-heal offsets Blaze Lord's -10% HP drain per auto. Red 4pc's crit shred on enemies means the longer you fight, the safer you get.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Igniir (Sword) ATK 4,875 Auto DMG Highest ATK sword. Auto DMG stacks with Shackled Enemy 2pc (+15%) and Blaze Lord (+90%) for +105% total Auto DMG — the core damage multiplier
Armor Reptao Rock (Heavy) HP 51,875 / DEF 3,937 Block Rate Blaze Lord drains -10% HP per auto-attack. Highest HP armor gives the biggest possible HP pool to sustain the drain. Block Rate provides free mitigation between autos
Ring Shackled Enemy Ring HP 10,500 / ATK 2,362 Dodge Set piece. Dodge stacks with 3pc (+20%) for melee survivability — you're constantly in danger auto-attacking
Amulet Shackled Enemy Amulet HP 10,500 / ATK 2,362 Dodge 4pc completion. 4pc's 20% auto-heal on hit directly offsets Blaze Lord's HP drain

T4B — Burst Path

Set: Gudrun — 4pc

Pc Yellow Bonus Red Bonus
2 +5% ATK Skill DMG +10%
3 Ground Slash +25% DMG
4 Ground Slash kill → 20% HP heal Ground Slash +45% Crit Rate

Why Gudrun: Designed for Ground Slash. The 3pc yellow gives +25% Ground Slash DMG. Red 4pc gives +45% Crit Rate on Ground Slash — near-guaranteed crits on your 850% base skill. With T4B's double-cast, that's two massive crits in rapid succession.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Gudrun Sword ATK 4,095 Skill DMG Set piece. Skill DMG directly boosts Ground Slash's 850% base multiplier — the core of this burst build
Weapon Leonhort (Sword) HP 9,375 / ATK 4,062 Fire Amp Alternative: highest HP weapon in the game. Fire Amp doesn't help physical Ground Slash, but the HP pool matters for melee warriors
Armor Rune Crystal (Heavy) HP 41,875 / DEF 5,125 Skill DMG Double Skill DMG stacking (weapon + armor). Every % Skill DMG multiplies both casts of T4B's double Ground Slash. High HP + highest DEF combo among top heavies
Ring Gudrun Ring ATK 2,100 / DEF 1,837 Skill DMG Set piece. Triple Skill DMG stacking across weapon + armor + ring. Each piece amplifies the 850% base
Amulet Fatal Heart HP + ATK + DEF Crit DMG Red 4pc gives Ground Slash +45% Crit Rate — near-guaranteed crits. Crit DMG top stat makes every crit devastating across both double-cast hits

Affix Priority: Equipment ATK% > Crit Rate > Skill DMG%


Leap Slash Warrior

Set: Cruel Angel — 4pc

Pc Yellow Bonus Red Bonus
2 +20% Elite DMG ATK Speed +30%
3 +25% Crit Rate
4 +45% Crit DMG On death: team gets double set + card bonuses

Why Cruel Angel: Leap Slash is burst — you leap, stun, crit into defense-shredded targets. +25% Crit Rate + +45% Crit DMG directly multiply this burst window. Red 2pc's +30% ATK Speed means faster autos during the stun window. The red 4pc death bonus is insurance for hard content.

Best Base Items:

Slot Item Base Stats (max) Special Why
Weapon Igniir (Sword) ATK 4,875 Auto DMG Highest ATK sword. After leaping and stunning, you auto-attack during the 2-3s stun window. Auto DMG + Blaze Lord's +90% = devastating burst in that window
Weapon Excalika (Sword) HP 3,125 / ATK 4,687 Lightning Amp Alternative: HP bonus helps survive diving. Lightning Amp for mixed damage if running hybrid elemental
Armor Reptao Rock (Heavy) HP 51,875 / DEF 3,937 Block Rate You leap INTO enemy packs — massive HP pool is non-negotiable for diver survivability. Block Rate randomly negates hits during your vulnerable landing. Cruel Angel set armor only has 26,250 HP — Reptao Rock has nearly double
Ring Cruel Angel Ring HP 10,500 / ATK 2,100 Crit DMG Set piece. Crit DMG compounds with Cruel Angel 4pc (+45% Crit DMG) for massive burst on stunned, defense-shredded targets
Amulet Cruel Angel Amulet HP 10,500 / ATK 2,100 Crit DMG 4pc completion. Triple Crit DMG from ring + amulet specials + set 4pc bonus

Why Reptao Rock over Cruel Angel Heavy? Cruel Angel's set heavy armor only has HP 26,250 — the lowest of any set. Reptao Rock has HP 51,875, nearly double. You only need 2 set pieces from ring + amulet and 2 more from weapon + armor, so using a non-set armor with massively better stats is the right call. If you need the set armor piece for 4pc, compensate with HP affixes.

Affix Priority: Equipment ATK% > Crit Rate > Crit DMG


Base Item Rankings — Full Reference

Use these to pick the best base item for any slot based on your priority stat.

Weapon — ATK Rankings (by class)

Sword (Warrior)

Rank Item Max ATK Max HP Max DEF Special
1 Igniir 4,875 Auto DMG
2 Erelica 4,750 Skill CDR
3 Excalika 4,687 3,125 Lightning Amp
4 Leonhort 4,062 9,375 Fire Amp
5 Stonbre 3,750 1,250 Block Rate

Bow (Archer)

Rank Item Max ATK Max HP Max DEF Special
1 Broesht 5,000 Skill CDR
2 Flemrad 4,812 Auto DMG
3 Fronihesis 4,562 3,750 Ice Amp
4 Gronpnier 4,437 6,250 Lightning Amp
5 Sprelrz 4,062 937 Summon DMG
5 Perish 4,062 937 Poison Amp

Staff (Mage)

Rank Item Max ATK Max HP Max DEF Special
1 Shand 5,062 Skill CDR
2 Sareka 4,875 Auto DMG
3 Briza 4,687 Ice Amp
4 Filem 4,562 6,250 Fire Amp
5 Perish 4,062 1,437 Poison Amp

Armor — HP Rankings (by class)

Heavy (Warrior)

Rank Item Max HP Max DEF Special
1 Reptao Rock 51,875 3,937 Block Rate
2 Nia Mithril 43,750 4,687 All Resist
3 Rune Crystal 41,875 5,125 Skill DMG
4 Orr Brass 40,625 5,125 DMG Reduction
5 Aeon Steel 37,500 5,625 DMG Reduction

Leather (Archer)

Rank Item Max HP Max DEF Special
1 Spy Leather 45,625 2,687 Skill CDR
2 Vanguard Leather 45,000 3,312 Crit DMG
3 Scout Leather 41,250 3,875 Dodge
4 Hunter Leather 37,500 4,250 Crit Rate
5 Beastmaster Leather 36,250 4,375 Summon Inherit

Robe (Mage)

Rank Item Max HP Max DEF Special
1 Pai Robe 42,500 3,125 Poison Amp
2 Chant Robe 41,875 2,187 Skill CDR
3 Sander Robe 41,250 2,687 Lightning Amp
4 Furan Robe 40,625 2,750 Fire Amp
5 Ace Robe 40,000 2,625 Ice Amp

Armor — DEF Rankings (by class)

Heavy (Warrior)

Rank Item Max DEF Max HP Special
1 Aeon Steel 5,625 37,500 DMG Reduction
2 Rune Crystal 5,125 41,875 Skill DMG
2 Orr Brass 5,125 40,625 DMG Reduction
4 Nia Mithril 4,687 43,750 All Resist
5 Reptao Rock 3,937 51,875 Block Rate

Leather (Archer)

Rank Item Max DEF Max HP Special
1 Beastmaster 4,375 36,250 Summon Inherit
2 Hunter 4,250 37,500 Crit Rate
3 Scout 3,875 41,250 Dodge
4 Vanguard 3,312 45,000 Crit DMG
5 Spy 2,687 45,625 Skill CDR

Robe (Mage)

Rank Item Max DEF Max HP Special
1 Pai Robe 3,125 42,500 Poison Amp
2 Furan Robe 2,750 40,625 Fire Amp
3 Sander Robe 2,687 41,250 Lightning Amp
4 Ace Robe 2,625 40,000 Ice Amp
5 Chant Robe 2,187 41,875 Skill CDR

Armor — ATK Rankings

Armor pieces do not have base ATK. All armor top stats are HP + DEF only. ATK on armor comes exclusively from affixes (bottom stats).

Ring — Rankings (Universal, all classes)

By HP

Item Source Max HP Max ATK Max DEF Special
Whisper Ring Red 25,000 1,875 Heal + Poison Amp
Guttorm Ring Set 23,625 1,050 Summon DMG
Dark Ranger Ring Set 21,000 1,050 Holy ATK%
Exquisite Ring Set 18,375 1,837 Poison Resist
Maruka Ring Set 15,750 2,100 Crit Rate
Fordedid Ring Set 15,750 1,575 Poison ATK%
Delusion Ring Set 15,750 1,837 Block DR

By ATK

Item Source Max ATK Max HP Max DEF Special
Belissar Ring Set 3,150 Shield DMG
Burning Ground Ring Set 2,625 7,875 Fire ATK%
Shackled Enemy Ring Set 2,362 10,500 Dodge
Dominator Ring Red 2,250 1,125 DMG Bonus
Maruka Ring Set 2,100 15,750 Crit Rate
Cruel Angel Ring Set 2,100 10,500 Crit DMG
Shadow Fighter Ring Set 2,100 10,500 Crit Rate
Moogle Ring Set 2,100 13,125 HP%
Lilith Ring Set 2,100 1,312 Lightning ATK%
Sun Blaze Ring Red 2,062 varies varies Skill DMG + Fire Amp

Amulet — Rankings (Universal, all classes)

By HP

Item Source Max HP Other Stats Special
Valor Heart Red 28,125 DEF 1,875 Crit Rate
Delusion Amulet Set 21,000 ATK 1,575 Block DR
Fatal Heart Red 18,750 ATK 937, DEF 2,000 Crit DMG
Wotan Amulet Set 18,375 DEF 2,362 Summon Duration
Exquisite Amulet Set 18,375 ATK 1,837 Lightning Resist
Belissar Amulet Set 18,375 ATK 1,837 Shield DMG

By ATK

Item Source Max ATK Max HP Max DEF Special
Shackled Enemy Amulet Set 2,362 10,500 Dodge
Guttorm Amulet Set 2,362 10,500 Summon DMG
Cruel Angel Amulet Set 2,100 10,500 Crit DMG
Shadow Fighter Amulet Set 2,100 10,500 Crit Rate
Gudrun Amulet Set 2,100 1,837 Skill DMG
Burning Ground Amulet Set 2,100 1,312 Fire ATK%
Lilith Amulet Set 2,100 1,312 ATK Speed

Set Piece Base Stats — Quick Reference

Not all sets are equal in raw stats. Here's how set armor pieces compare:

Set Armor HP Comparison (by class type)

Set Heavy (Warrior) Leather (Archer) Robe (Mage) Notes
Mutant 34,125 34,125 34,125 Highest HP set armor
Guttorm 34,125 34,125 34,125 Tied highest
Burning Ground 34,125 34,125 34,125 Tied highest
Gudrun 34,125 Warrior only
Delusion 34,125 34,125 34,125 Tied highest
Wotan 34,125 Mage only
Moogle 31,500 Warrior only
Fordedid 31,500 31,500 31,500 Average
Shadow Fighter 31,500 31,500 31,500 Average
Dark Ranger 31,500 Archer only
Lilith 31,500 31,500 31,500 Average
Maruka 31,500 31,500 31,500 Average
Belissar 28,875 Archer only. Lower HP
Shackled Enemy 28,875 28,875 28,875 Lower HP
Cruel Angel 26,250 26,250 26,250 Lowest HP set armor

Takeaway: If you need a high-HP set piece, Mutant/Guttorm/Burning Ground/Delusion/Gudrun/Wotan all share the highest base at 34,125. Cruel Angel has the lowest at 26,250 — Leap Slash warriors should compensate with HP affixes or use a non-set armor like Reptao Rock.