AHWiki

SP Viper — Viper Assault

Healer / Debuffer (cannot auto-attack)Hard
Best Card
Acid Monster
+500 Poison DMG; +70% Poison Amp; poison crit at ★3

Acid Monster provides massive poison ATK and amp, which directly scales viper bounce damage AND Tier 1 healing bonus. The HP penalty is manageable because Viper stays in the back line.

Alt Card
Gem Spider
Per skill cast: +5% Skill DMG stack (max 20 = +100%)

Gem Spider's skill DMG stacking synergizes with Viper's constant channeling. The Fireball Chain passive is wasted but +100% skill DMG at max stacks is substantial.

Equipment
Default
No set — prioritize Poison DMG + ATK% affixes
Key StatsPoison DMGATK%Skill DMG%HP flat
Reroll1. Poison DMG2. ATK%3. HP flat
weapon
weapon
JadeiteJadeite/JadeiteJadeite/JadeiteJadeite
armor
armor
EmeraldEmerald/EmeraldEmerald/DiamondDiamond
ring
ring
JadeiteJadeite/JadeiteJadeite/RubyRuby
amulet
amulet
EmeraldEmerald/EmeraldEmerald/DiamondDiamond
Skill Build
Best for: Team Comps, Support Role|Scales: Mid → Endgame
StarBranchEffect
T0Viper AuraDuring channel: heal all allies 10% of Viper's ATK/sec
T1Voodoo MedicineHealing bonus = 15% of poison ATK (double-dip)
T2Viper ProtectionAll allies +2% DR + 2% DMG/sec (max 15 stacks = +30% each). Cleared on interrupt
T3Heavy CurseInterrupt threshold: 3 → 5 hits. Enemies: no shields, -50% DEF, -15% all resist (2s)

Team DR/DMG Stacking Healer. Cannot auto-attack. Channels vipers for team healing, DR stacking, and DMG stacking. Tier 2 at max stacks: +30% DR and +30% DMG for entire team. Protecting Viper is the #1 priority.

AH.wiki Build Cardah.wiki/builds

Skill: Viper Assault

Cannot auto-attack. Viper's only damage source is his skill.

Active Skill: Channel vipers at target for 350% poison DMG (5x poison scaling), bouncing between up to 5 enemies with decreasing damage (300% / 250% / 200% / 150%).

Interrupt mechanic: Taking 3 hits during channeling interrupts the skill and inflicts a 6-second stun on Viper. This is the central risk of the kit — Viper must be protected at all costs.

Since Viper cannot auto-attack, his entire contribution comes from maintaining his channel. Every second of uninterrupted channeling provides healing, DR stacking, and debuffs to the team.

Best: Acid Monster (★4, Mage)

Star Passive
★1 +500 Poison DMG
★2 +10-70% Poison Amp
★3 Poison hits gain crit rate and crit DMG
★4 -40% HP (downside) offset by Viper's backline safety

Synergy: Acid Monster provides massive poison ATK and amp, which directly scales viper bounce damage AND Tier 1 healing bonus. The HP penalty is manageable because Viper should never be in the front line taking damage.

Alternative: Gem Spider (★4, Mage)

Star Passive
★1 Per skill cast: +5% Skill DMG stack (30s, max 20 stacks)
★4 Fireball Chain multi-triggers

Gem Spider's skill DMG stacking synergizes with Viper's constant channeling. While the Fireball Chain passive is wasted, the +100% skill DMG at max stacks is substantial.

Budget: Ladybug (★3, All)

Star Passive
★1 Auto-attacks apply poison (50% poison DMG/sec, 5s)
★3 Enhanced poison application

The auto-attack poison passive is wasted on Viper (he cannot auto-attack), but the base poison stats on the card still provide value. Use only as a placeholder until Acid Monster is obtained.


Gem Setup

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Jadeite (Poison) Jadeite (Poison) Jadeite (Poison) Poison ATK scales viper DMG + Tier 1 healing bonus
Ring Jadeite (Poison) Jadeite (Poison) Ruby (ATK) 1 Ruby for base ATK to boost Tier 0 healing (heals 10% of ATK)

Why 5 Jadeite + 1 Ruby? Tier 0 heals based on raw ATK, not poison ATK. One Ruby ensures the heal-per-second is meaningful. The remaining 5 Jadeite maximize poison scaling for both damage and the Tier 1 healing bonus multiplier.

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Emerald (HP) Emerald (HP) Diamond (All Resist) HP for surviving stray hits, Diamond for Abyss elemental coverage
Amulet Emerald (HP) Emerald (HP) Diamond (All Resist) Viper must survive — dead Viper means zero team support

Why prioritize survivability over more offense? Viper's value is entirely in staying alive and channeling. If he dies, the team loses healing, DR stacks, DMG stacks, and debuffs simultaneously. Every defensive gem is insurance on your team's most important buff source.

Equipment Affixes to Target

Weapon

Priority Affix Why
1 Poison DMG (Toxic/Venomous) Direct poison scaling — also boosts Tier 1 healing
2 ATK% Multiplies base ATK for Tier 0 healing
3 Skill DMG% Boosts viper channel damage

Armor

Priority Affix Why
1 HP flat Raw survivability — Viper must stay alive
2 DEF% Damage mitigation to reduce interrupt risk
3 DR% Flat damage reduction
4 Poison ATK Bonus healing via Tier 1 even on armor

Skill Tree Recommendations

All four tiers are mandatory with no branching, but the unlock priority matters for progression:

  1. Tier 0 (Viper Aura) — Unlocks team healing. Viper becomes a healer immediately.
  2. Tier 1 (Voodoo Medicine) — Poison ATK now boosts healing. Start stacking Jadeite gems.
  3. Tier 2 (Viper Protection) — The team-defining mechanic. DR + DMG stacking transforms team survivability and damage.
  4. Tier 3 (Heavy Curse) — Interrupt threshold increase + enemy debuffs. Quality of life and offensive support.