
SP Row — Gravity Pull

Row's primary DPS comes from auto-attacks (fan cleave + bonus arrows + Deconstruct Spin). The -50% Skill DMG only hurts Gravity Pull's arrow, which is a CC tool, not a damage source.

Row's fan AoE benefits from ATK Speed for faster auto-attack cycling. Shadow arrow adds extra hits for Tier 2 bonus arrows.




| Star | Branch | Effect |
|---|---|---|
| T0 | Extended Range | Auto range → 5 tiles. Gravity Pull: -50% move speed (5s), -3s CD |
| T1 | Deconstruct Spin | After Gravity Pull: teleport AoE 500% radius 5 + retreat. -30% auto resist (10s) |
| T2 | Bonus Arrows | Extra quantum arrows based on hit count (200% single-target each) |
| T3 | Armor Piercing | All attacks ignore DEF and don't trigger reflect damage (PERMANENT) |
DEF-Ignoring CC Archer. Gravity Pull groups enemies for AoE follow-ups. Tier 3 permanent DEF-ignore means Row's damage never falls off against high-armor targets.
Skill: Gravity Pull
- Auto-attack: 200% DMG to main target + 150% DMG in 120-degree radius 3 fan (main target hit twice).
- Skill: 600% DMG compressed energy arrow → pulls all enemies within radius 5 toward the target + 500% DMG (auto-DMG scaling).
Row's auto-attacks are already cleave-based, hitting in a wide fan. The skill is the star — Gravity Pull yanks all enemies within a huge radius to a single point, then deals 500% DMG. This grouping effect sets up AoE teammates perfectly.
Recommended Card
Best: Rex Savage — ★4
| Star | Passive |
|---|---|
| ★1 | +50% Auto DMG |
| ★2 | +75% Auto DMG, -50% Skill DMG |
| ★3 | +95% Auto DMG, -50% Skill DMG |
| ★4 | +115% Auto DMG, -50% Skill DMG |
Row's primary DPS comes from auto-attacks (fan cleave + bonus arrows + Deconstruct Spin, all auto-DMG scaling). The -50% Skill DMG penalty only hurts the initial Gravity Pull arrow, which is a CC tool, not your damage source. At max stars, +115% auto DMG is enormous and applies to every fan hit, bonus arrow, and Deconstruct Spin.
Alternative:
Fear of Fear — ★4
+25% ATK Speed, +10% Auto DMG, +15% Dodge, and a bonus shadow arrow at max stars. Row's fan AoE benefits from the ATK Speed increase for faster auto-attack cycling, and the shadow arrow adds an extra hit that generates bonus arrows via Tier 2.
Budget:
Lost Archer — ★3
+1 Range, +15% Crit, and up to +50 Crit MP. Archer-class card that provides range and crit for general auto-attack effectiveness.
Gem Setup
Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Physical auto-attack scaling — DEF-ignore means raw ATK converts directly to damage |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Full Ruby — Tier 3 DEF-ignore makes every ATK point count fully |
Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Survivability for Deconstruct Spin teleport windows |
| Amulet | Emerald (HP) |
Emerald (HP) |
Diamond (All Resist) |
Broad element protection for Abyss |
Why full Ruby? Row's Tier 3 makes all attacks ignore DEF. This means your raw ATK translates directly into damage with no reduction — making each Ruby gem maximally efficient. No element scaling exists in her kit to justify elemental gems.
Equipment Affixes to Target
Weapon
| Priority | Affix | Why |
|---|---|---|
| 1 | ATK% | Multiplies base ATK — fully realized with DEF-ignore |
| 2 | Auto DMG% | Direct auto-attack scaling for fan hits + bonus arrows |
| 3 | DMG% | General damage increase |
Armor
| Priority | Affix | Why |
|---|---|---|
| 1 | HP flat | Raw survivability |
| 2 | DEF% | Damage mitigation |
| 3 | DR% | Flat damage reduction |
Skill Tree Recommendations
All four tiers are mandatory with no branching. Priority order for leveling:
- Tier 3 (Armor Piercing) — Permanent DEF-ignore is Row's defining power
- Tier 1 (Deconstruct Spin) — AoE burst + auto resist shred for team
- Tier 2 (Bonus Arrows) — Passive DPS increase from hit-count scaling
- Tier 0 (Extended Range) — Quality of life + cooldown reduction
Ruby
Emerald
Diamond