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SP Row — Gravity Pull

CC / Sub-DPS (Grouping + DEF-Ignore)Medium
Best Card
Rex Savage
+115% Auto DMG at max stars; -50% Skill DMG

Row's primary DPS comes from auto-attacks (fan cleave + bonus arrows + Deconstruct Spin). The -50% Skill DMG only hurts Gravity Pull's arrow, which is a CC tool, not a damage source.

Alt Card
Fear of Fear
+25% ATK Speed, +10% Auto DMG, +15% Dodge

Row's fan AoE benefits from ATK Speed for faster auto-attack cycling. Shadow arrow adds extra hits for Tier 2 bonus arrows.

Equipment
Default
No set — prioritize ATK% + Auto DMG% affixes
Key StatsATK%Auto DMG%DMG%HP flat
Reroll1. ATK%2. Auto DMG%3. DMG%
weapon
weapon
RubyRuby/RubyRuby/RubyRuby
armor
armor
EmeraldEmerald/EmeraldEmerald/EmeraldEmerald
ring
ring
RubyRuby/RubyRuby/RubyRuby
amulet
amulet
EmeraldEmerald/EmeraldEmerald/DiamondDiamond
Skill Build
Best for: Team Comps, AoE Setup|Scales: Mid → Endgame
StarBranchEffect
T0Extended RangeAuto range → 5 tiles. Gravity Pull: -50% move speed (5s), -3s CD
T1Deconstruct SpinAfter Gravity Pull: teleport AoE 500% radius 5 + retreat. -30% auto resist (10s)
T2Bonus ArrowsExtra quantum arrows based on hit count (200% single-target each)
T3Armor PiercingAll attacks ignore DEF and don't trigger reflect damage (PERMANENT)

DEF-Ignoring CC Archer. Gravity Pull groups enemies for AoE follow-ups. Tier 3 permanent DEF-ignore means Row's damage never falls off against high-armor targets.

AH.wiki Build Cardah.wiki/builds

Skill: Gravity Pull

  • Auto-attack: 200% DMG to main target + 150% DMG in 120-degree radius 3 fan (main target hit twice).
  • Skill: 600% DMG compressed energy arrow → pulls all enemies within radius 5 toward the target + 500% DMG (auto-DMG scaling).

Row's auto-attacks are already cleave-based, hitting in a wide fan. The skill is the star — Gravity Pull yanks all enemies within a huge radius to a single point, then deals 500% DMG. This grouping effect sets up AoE teammates perfectly.

Best: Rex Savage — ★4

Star Passive
★1 +50% Auto DMG
★2 +75% Auto DMG, -50% Skill DMG
★3 +95% Auto DMG, -50% Skill DMG
★4 +115% Auto DMG, -50% Skill DMG

Row's primary DPS comes from auto-attacks (fan cleave + bonus arrows + Deconstruct Spin, all auto-DMG scaling). The -50% Skill DMG penalty only hurts the initial Gravity Pull arrow, which is a CC tool, not your damage source. At max stars, +115% auto DMG is enormous and applies to every fan hit, bonus arrow, and Deconstruct Spin.

Alternative: Fear of Fear — ★4

+25% ATK Speed, +10% Auto DMG, +15% Dodge, and a bonus shadow arrow at max stars. Row's fan AoE benefits from the ATK Speed increase for faster auto-attack cycling, and the shadow arrow adds an extra hit that generates bonus arrows via Tier 2.

Budget: Lost Archer — ★3

+1 Range, +15% Crit, and up to +50 Crit MP. Archer-class card that provides range and crit for general auto-attack effectiveness.


Gem Setup

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) Physical auto-attack scaling — DEF-ignore means raw ATK converts directly to damage
Ring Ruby (ATK) Ruby (ATK) Ruby (ATK) Full Ruby — Tier 3 DEF-ignore makes every ATK point count fully

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Emerald (HP) Emerald (HP) Emerald (HP) Survivability for Deconstruct Spin teleport windows
Amulet Emerald (HP) Emerald (HP) Diamond (All Resist) Broad element protection for Abyss

Why full Ruby? Row's Tier 3 makes all attacks ignore DEF. This means your raw ATK translates directly into damage with no reduction — making each Ruby gem maximally efficient. No element scaling exists in her kit to justify elemental gems.

Equipment Affixes to Target

Weapon

Priority Affix Why
1 ATK% Multiplies base ATK — fully realized with DEF-ignore
2 Auto DMG% Direct auto-attack scaling for fan hits + bonus arrows
3 DMG% General damage increase

Armor

Priority Affix Why
1 HP flat Raw survivability
2 DEF% Damage mitigation
3 DR% Flat damage reduction

Skill Tree Recommendations

All four tiers are mandatory with no branching. Priority order for leveling:

  1. Tier 3 (Armor Piercing) — Permanent DEF-ignore is Row's defining power
  2. Tier 1 (Deconstruct Spin) — AoE burst + auto resist shred for team
  3. Tier 2 (Bonus Arrows) — Passive DPS increase from hit-count scaling
  4. Tier 0 (Extended Range) — Quality of life + cooldown reduction