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SP Roud — Stance Switch

Main DPS (Flexible — Single-Target or AoE)Hard
Best Card
Rock Dragon
+20% ATK, +30% DEF; periodic self-buff stacking

Rock Dragon's ATK buff applies to both Assault (auto-attacks) and Burst (AoE skills), providing universal value regardless of stance. The -5% HP cost is offset by Assault Tier 2 lifesteal.

Alt Card
Blaze Lord
+90% Auto DMG for Assault stance focus

For dedicated Assault players: +90% Auto DMG is massive for Rush/Uppercut/Downslash. Only use if you stay in Assault stance most of the time.

Equipment
Default
No set — prioritize ATK% + stance-specific affixes
Key StatsAuto-Attack DMG%ATK%Crit DMG%Skill DMG%
Reroll1. Auto-Attack DMG%2. ATK%3. Crit DMG%
weapon
weapon
RubyRuby/RubyRuby/TopazTopaz
armor
armor
EmeraldEmerald/EmeraldEmerald/EmeraldEmerald
ring
ring
RubyRuby/RubyRuby/TopazTopaz
amulet
amulet
EmeraldEmerald/SapphireSapphire/DiamondDiamond
Skill Build
Best for: Boss Fights|Scales: Mid → Endgame
StarBranchEffect
T0Stance ExpansionRush → Uppercut (1500% single-target, auto-ATK scaling)
T1Combo ExtensionUppercut → Downslash (2500% single-target). Full combo: 5000% per cycle
T2Stance BonusesAll hits heal 25% of ATK as HP
T3Stance MasteryGuaranteed crit + hit. +15% auto-DMG per hit (max 5 stacks = +75%)

Assault Stance (Single-Target Boss Killer). Premier single-target boss killer with guaranteed crits and ramping auto-DMG. Self-sustaining via lifesteal.

AH.wiki Build Cardah.wiki/builds

Skill: Stance Switch

Toggle between two stances:

Assault Stance (Blue): Auto-attack becomes Rush — dash to target, deal 1000% DMG (auto-attack damage scaling).

Burst Stance (Red): Auto-attack becomes Explosion Slash — fan-shaped AoE, deal 450% DMG (skill damage scaling).

The stance toggle is instant and can be used mid-combat to adapt to the situation. Assault is for bosses; Burst is for packs.

Best: Rock Dragon (★4, Warrior) — Works in Both Stances

Star Passive
★1 +10% ATK, +15% DEF
★2 +20% ATK, +30% DEF
★3–4 Every 5s: -5% HP → +16% DEF +10% ATK buff (2 stacks)

Synergy: Rock Dragon's ATK buff applies to both Assault (auto-attacks) and Burst (AoE skills), providing universal value regardless of stance. The DEF boost helps Roud survive in melee range, and the periodic self-buff stacks compound with Tier 0's combat boost buffs. The -5% HP cost is easily offset by Assault Tier 2 lifesteal (heal 25% ATK per hit).

Assault Specialist: Blaze Lord (★4, Warrior)

Star Passive
★1 +40% Auto-Attack DMG, -10% HP per auto
★2 +100% HP Regen
★3 +15% Dodge
★4 +90% Auto-Attack DMG

For dedicated Assault players: +90% Auto DMG is massive. The -10% HP per auto penalty is offset by Roud's Tier 2 Assault lifesteal (heal 25% ATK per hit). Only use this if you stay in Assault stance most of the time.

Early / Budget: Giant Beast (★4, Warrior)

Star Passive
★1–2 +30-50% Auto-Attack DMG
★3–4 Post-skill: enhanced heavy AoE 500% + 50% stun

Decent early option — the post-skill heavy attack triggers after Burst skills. Outscaled by Rock Dragon at endgame.


Gem Setup

Roud's gem setup is the same for both stances because both benefit from raw ATK.

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Topaz (Crit) ATK scales both stances; Crit for Assault guaranteed-crit amplification
Ring Ruby (ATK) Ruby (ATK) Topaz (Crit) Same rationale — 4 Ruby + 2 Topaz is optimal for physical DPS

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Emerald (HP) Emerald (HP) Emerald (HP) Survivability for melee range combat
Amulet Emerald (HP) Sapphire (DEF) Diamond (All Resist) Mixed defense for Abyss content

Why not Amethyst (CritDMG)? Tier 3 Assault already guarantees crits, so Amethyst is tempting. However, the guaranteed crit only applies in Assault stance — in Burst stance, you have no special crit synergy. Ruby provides consistent value in both stances. If you ONLY play Assault, swapping 1 Ruby for 1 Amethyst is viable.


Stance-Specific Affix Priorities

Assault-Focused (Single-Target Boss Killer)

Weapon

Priority Affix Why
1 Auto-Attack DMG% Direct scaling for Rush/Uppercut/Downslash
2 ATK% Multiplies base ATK
3 Crit DMG% Amplifies Tier 3 guaranteed crits

Armor

Priority Affix Why
1 HP flat Melee survivability
2 DEF% Damage mitigation
3 DR% Flat damage reduction

Burst-Focused (AoE Clear / Farming)

Weapon

Priority Affix Why
1 Skill DMG% Direct scaling for Explosion/Hammer/Spin
2 ATK% Multiplies base ATK
3 DMG% General damage increase

Armor

Priority Affix Why
1 HP flat Melee survivability
2 DEF% Damage mitigation
3 DR% Flat damage reduction

Practical Advice: Most players keep Assault weapon affixes and swap to Burst stance for farming. Assault affixes (auto-ATK DMG) still provide base ATK which helps Burst, and you only lose the auto-specific bonus during Burst mode.

Combo Reference

Assault Combo Chain

Rush (1000%) → Uppercut (1500%) → Downslash (2500%)
Total per cycle: 5000% auto-attack DMG
Tier 3: All hits guaranteed crit, +15% DMG/hit (max +75%)
Tier 2: All hits heal 25% ATK

Burst Combo Chain

Explosion Slash (450%) → Burst Hammer (600%, radius 3) → Burst Spin (800%, line AoE)
Total per cycle: 1850% skill DMG (AoE)
Tier 3: 50% chance extra explosion (200%, radius 2) per hit
Tier 2: All hits apply -30% skill resist (max 3 stacks = -90%)