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SP Iso — Sand Core Beast

Summoner / Off-Tank (DEF-scaling summons)Medium
Best Card
Mars
Summons inherit 1.25x stats; +DMG/DR; +2 summon limit at ★4

Mars directly amplifies Sand Beasts — 1.25x stat inheritance means they gain 125% of Iso's ATK/DEF. Extra summon limit at 4-star allows a third Sand Beast.

Alt Card
Demon Squad
+30% Summon ATK Speed, +15% Crit, +5% DMG

Excellent summon-specific buffs at lower rarity. ATK speed stacks with Tier 3 DEF-based ATK speed for very fast Sand Beast attacks.

Equipment
Default
No set — prioritize ATK% + DEF% affixes
Key StatsATK%DEF%Crit RateHP flat
Reroll1. ATK%2. DEF%3. DEF flat
weapon
weapon
RubyRuby/RubyRuby/RubyRuby
armor
armor
SapphireSapphire/SapphireSapphire/SapphireSapphire
ring
ring
RubyRuby/RubyRuby/RubyRuby
amulet
amulet
SapphireSapphire/SapphireSapphire/EmeraldEmerald
Skill Build
Best for: AFK Farming, Team Tank|Scales: Mid → Endgame
StarBranchEffect
T0Hibernation AuraDuring Hibernation: enemies in radius 3: -35% ATK speed, -35% move speed
T1Reactive SandHits received spawn sand balls (300% DMG, -1s CD each). 25% blind chance (2s)
T2Sand PillarSand Beasts: every 8s, 600% DMG + sand prison (immobilize, -100% DEF, 3.5s)
T3Beast EnhancementBeasts inherit 100% crit. Beast ATK speed = 10% of Iso's DEF. Iso fires 250% sand ball/sec

Hibernation Summoner. Summon Sand Beasts then enter Hibernation (+300% DEF, 25% DR, immobile). DEF is dual-purpose: survivability AND Sand Beast ATK speed via Tier 3.

AH.wiki Build Cardah.wiki/builds

Skill: Sand Core Beast

Auto-attack: Fire a sand ball for 300% DMG.

Active Skill: Summon a Sand Beast at target location (max 2). Sand Beast inherits 100% ATK/DEF, deals 300% auto DMG, lasts 60 seconds.

After summoning, Iso enters Hibernation — cannot attack, move, or use skills. Gains +300% DEF and 25% DR for 30 seconds.

The core loop is: summon beasts, enter hibernation, let beasts and reactive effects do the work while Iso tanks passively.

Best: Mars (★4, All)

Star Passive
★1 Summons inherit 1.25x stats
★2 Summons gain +15-20% DMG and DR
★4 +0-2 summon limit

Synergy: Mars directly amplifies Sand Beasts — 1.25x stat inheritance means they gain 125% of Iso's ATK/DEF instead of 100%. The extra summon limit at 4-star allows a third Sand Beast. The DR boost keeps beasts alive longer.

Alternative: Demon Squad (★3, All)

Star Passive
★1 Summons: +30% ATK Speed
★2 Summons: +15% Crit
★3 Summons: +5% DMG

Demon Squad provides excellent summon-specific buffs at a lower rarity. The ATK speed bonus stacks with the DEF-based ATK speed from Tier 3 for very fast Sand Beast attacks.

Budget: Golem (★3, All)

Star Passive
★1 +20% DEF
★2 +20% Poison Resist
★3 +15% DR

Golem's DEF bonus directly scales Sand Beast ATK speed via Tier 3 while making Iso even tankier during Hibernation. The DR stacks with Hibernation's built-in 25% DR.


Gem Setup

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) Sand Beasts inherit 100% ATK — Ruby directly scales beast damage
Ring Ruby (ATK) Ruby (ATK) Ruby (ATK) More ATK = stronger Sand Beast hits and Sand Pillar bursts

Why full Ruby? Iso's Sand Beasts inherit raw ATK, not elemental stats. Ruby gems give the most direct increase to Sand Beast damage output. Elemental gems are wasted because Sand Beast attacks deal physical damage.

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Sapphire (DEF) Sapphire (DEF) Sapphire (DEF) DEF = Sand Beast ATK speed via Tier 3, AND Hibernation survivability
Amulet Sapphire (DEF) Sapphire (DEF) Emerald (HP) 1 Emerald for raw HP pool; rest DEF for beast scaling

Why Sapphire over Emerald? On most heroes, Emerald (HP) is the default defensive gem. Iso is different — his Tier 3 converts DEF into Sand Beast ATK speed. Every Sapphire gem simultaneously makes Iso tankier AND makes his beasts attack faster. DEF also scales the +300% DEF multiplier during Hibernation multiplicatively.

Equipment Affixes to Target

Weapon

Priority Affix Why
1 ATK% Sand Beasts inherit ATK — multiplicative scaling
2 ATK flat Direct ATK increase for beast inheritance
3 Crit Rate / Crit DMG Tier 3 gives beasts 100% crit stat inheritance

Armor

Priority Affix Why
1 DEF% Multiplicative with Hibernation's +300% DEF; scales beast ATK speed
2 DEF flat Direct DEF for Tier 3 conversion
3 HP flat Raw HP survivability
4 DR% Stacks with Hibernation's 25% DR

Skill Tree Recommendations

All four tiers are mandatory with no branching, but the unlock priority matters for progression:

  1. Tier 0 (Hibernation Aura) — Immediate utility. Iso becomes a passive debuff zone.
  2. Tier 1 (Reactive Sand) — Getting hit now spawns counterattacks and reduces cooldowns. Iso starts contributing damage during Hibernation.
  3. Tier 2 (Sand Pillar) — Sand Beasts gain hard CC. The -100% DEF prison creates burst windows for the team.
  4. Tier 3 (Beast Enhancement) — DEF-to-ATK-speed conversion comes online. Start stacking Sapphire gems aggressively.