
SP Iso — Sand Core Beast

Mars directly amplifies Sand Beasts — 1.25x stat inheritance means they gain 125% of Iso's ATK/DEF. Extra summon limit at 4-star allows a third Sand Beast.

Excellent summon-specific buffs at lower rarity. ATK speed stacks with Tier 3 DEF-based ATK speed for very fast Sand Beast attacks.




| Star | Branch | Effect |
|---|---|---|
| T0 | Hibernation Aura | During Hibernation: enemies in radius 3: -35% ATK speed, -35% move speed |
| T1 | Reactive Sand | Hits received spawn sand balls (300% DMG, -1s CD each). 25% blind chance (2s) |
| T2 | Sand Pillar | Sand Beasts: every 8s, 600% DMG + sand prison (immobilize, -100% DEF, 3.5s) |
| T3 | Beast Enhancement | Beasts inherit 100% crit. Beast ATK speed = 10% of Iso's DEF. Iso fires 250% sand ball/sec |
Hibernation Summoner. Summon Sand Beasts then enter Hibernation (+300% DEF, 25% DR, immobile). DEF is dual-purpose: survivability AND Sand Beast ATK speed via Tier 3.
Skill: Sand Core Beast
Auto-attack: Fire a sand ball for 300% DMG.
Active Skill: Summon a Sand Beast at target location (max 2). Sand Beast inherits 100% ATK/DEF, deals 300% auto DMG, lasts 60 seconds.
After summoning, Iso enters Hibernation — cannot attack, move, or use skills. Gains +300% DEF and 25% DR for 30 seconds.
The core loop is: summon beasts, enter hibernation, let beasts and reactive effects do the work while Iso tanks passively.
Recommended Card
Best:
Mars (★4, All)
| Star | Passive |
|---|---|
| ★1 | Summons inherit 1.25x stats |
| ★2 | Summons gain +15-20% DMG and DR |
| ★4 | +0-2 summon limit |
Synergy: Mars directly amplifies Sand Beasts — 1.25x stat inheritance means they gain 125% of Iso's ATK/DEF instead of 100%. The extra summon limit at 4-star allows a third Sand Beast. The DR boost keeps beasts alive longer.
Alternative:
Demon Squad (★3, All)
| Star | Passive |
|---|---|
| ★1 | Summons: +30% ATK Speed |
| ★2 | Summons: +15% Crit |
| ★3 | Summons: +5% DMG |
Demon Squad provides excellent summon-specific buffs at a lower rarity. The ATK speed bonus stacks with the DEF-based ATK speed from Tier 3 for very fast Sand Beast attacks.
Budget: Golem (★3, All)
| Star | Passive |
|---|---|
| ★1 | +20% DEF |
| ★2 | +20% Poison Resist |
| ★3 | +15% DR |
Golem's DEF bonus directly scales Sand Beast ATK speed via Tier 3 while making Iso even tankier during Hibernation. The DR stacks with Hibernation's built-in 25% DR.
Gem Setup
Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Sand Beasts inherit 100% ATK — Ruby directly scales beast damage |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
More ATK = stronger Sand Beast hits and Sand Pillar bursts |
Why full Ruby? Iso's Sand Beasts inherit raw ATK, not elemental stats. Ruby gems give the most direct increase to Sand Beast damage output. Elemental gems are wasted because Sand Beast attacks deal physical damage.
Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Armor | Sapphire (DEF) |
Sapphire (DEF) |
Sapphire (DEF) |
DEF = Sand Beast ATK speed via Tier 3, AND Hibernation survivability |
| Amulet | Sapphire (DEF) |
Sapphire (DEF) |
Emerald (HP) |
1 Emerald for raw HP pool; rest DEF for beast scaling |
Why Sapphire over Emerald? On most heroes, Emerald (HP) is the default defensive gem. Iso is different — his Tier 3 converts DEF into Sand Beast ATK speed. Every Sapphire gem simultaneously makes Iso tankier AND makes his beasts attack faster. DEF also scales the +300% DEF multiplier during Hibernation multiplicatively.
Equipment Affixes to Target
Weapon
| Priority | Affix | Why |
|---|---|---|
| 1 | ATK% | Sand Beasts inherit ATK — multiplicative scaling |
| 2 | ATK flat | Direct ATK increase for beast inheritance |
| 3 | Crit Rate / Crit DMG | Tier 3 gives beasts 100% crit stat inheritance |
Armor
| Priority | Affix | Why |
|---|---|---|
| 1 | DEF% | Multiplicative with Hibernation's +300% DEF; scales beast ATK speed |
| 2 | DEF flat | Direct DEF for Tier 3 conversion |
| 3 | HP flat | Raw HP survivability |
| 4 | DR% | Stacks with Hibernation's 25% DR |
Skill Tree Recommendations
All four tiers are mandatory with no branching, but the unlock priority matters for progression:
- Tier 0 (Hibernation Aura) — Immediate utility. Iso becomes a passive debuff zone.
- Tier 1 (Reactive Sand) — Getting hit now spawns counterattacks and reduces cooldowns. Iso starts contributing damage during Hibernation.
- Tier 2 (Sand Pillar) — Sand Beasts gain hard CC. The -100% DEF prison creates burst windows for the team.
- Tier 3 (Beast Enhancement) — DEF-to-ATK-speed conversion comes online. Start stacking Sapphire gems aggressively.
Ruby
Sapphire
Emerald