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SP Crow — Blood Raven Domain

Tank / Support (HP-based damage + Immortality Field)Hard
Best Card
Mud Monster
+15% max HP; 15% max HP shield at battle start

Every point of HP is both survivability AND damage for Crow. Mud Monster's +15% HP directly scales all domain effects and the death trigger (40% max HP/sec to enemies).

Equipment
Default
No set — prioritize HP flat + HP% on EVERY slot
Key StatsHP flatHP%DEF%DR%
Reroll1. HP flat2. HP%3. DEF%
weapon
weapon
RubyRuby/RubyRuby/RubyRuby
armor
armor
EmeraldEmerald/EmeraldEmerald/EmeraldEmerald
ring
ring
RubyRuby/RubyRuby/RubyRuby
amulet
amulet
EmeraldEmerald/EmeraldEmerald/EmeraldEmerald
Skill Build
Best for: Team Comps, Endgame Content|Scales: Mid → Endgame
StarBranchEffect
T0Domain DebuffEnemies in domain: -35% ATK speed, -35% move speed. Crow heals 10% lost HP/sec
T1HP StackingEvery 5 hits received: +2% max HP permanently (max 50 stacks = +100% max HP)
T2Domain EnhancementEnemies in domain: -25% ATK. Enemy death heals all allies 5% of Crow's max HP
T3Immortality FieldAllies in domain CANNOT DIE. On Crow death: 40% max HP/sec to ALL enemies permanently

HP-Scaling Immortality Tank. All damage scales from max HP, not ATK. Tier 3 Immortality Field makes allies invincible. Crow's death trigger deals 40% of his (doubled) max HP per second to all enemies.

AH.wiki Build Cardah.wiki/builds

Skill: Blood Raven Domain

Auto-attack: Apply curse to target — target takes 10% of Crow's max HP per second as damage and is forced to attack Crow for 3 seconds. Max 3 curse stacks.

Active Skill: Deploy Blood Raven Domain (radius 3):

  • Crow takes 5% of his own HP per second
  • Enemies in domain take 35% of Crow's max HP per second
  • Enemies are forced to attack Crow
  • Duration: 6 seconds

All damage in this kit scales from Crow's maximum HP — not ATK, not skill DMG, not elemental stats. This fundamentally changes how you build him.

Best: Mud Monster (★3, All)

Star Passive
★1 +15% max HP
★3 15% max HP shield at battle start

Synergy: Every point of HP is both survivability AND damage for Crow. Mud Monster's +15% HP directly scales Crow's Tier 1 stacking damage (% of max HP), the immortality domain (30% max HP heal/sec), and the death trigger (40% max HP/sec to enemies). The battle-start shield buys time to reach Tier 1 stacks safely.

Priority Stats on Any Card

Priority Stat Why
1 +HP flat / +HP% Directly scales all damage and domain effects
2 +DEF / +DR% Keeps Crow alive longer for more Tier 1 stacks
3 +Healing received Amplifies Tier 0 self-heal

Budget: Any card with HP substats

Even a low-rarity card with HP flat is better than a high-rarity card with ATK stats on Crow.


Gem Setup

Weapon / Ring Gems (Type 1 — Offensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Ruby (ATK) ATK for faster auto-attacks to apply curse stacks
Ring Ruby (ATK) Ruby (ATK) Ruby (ATK) More ATK = faster curse application via autos

Why Ruby when damage scales from HP? Crow's curse is applied via auto-attacks. Higher ATK means auto-attacks connect faster and more reliably, ensuring 3 curse stacks are maintained. The ATK itself does not contribute to curse damage (that scales from HP), but it ensures the curse is applied. Elemental gems, crit gems, and Holy Crystal are all wasted — Ruby is the least-bad option for offensive sockets.

Armor / Amulet Gems (Type 2 — Defensive, 6 sockets total)

Equipment Socket 1 Socket 2 Socket 3 Why
Armor Emerald (HP) Emerald (HP) Emerald (HP) HP = damage. Every Emerald gem scales ALL of Crow's kit
Amulet Emerald (HP) Emerald (HP) Emerald (HP) Full HP. No exceptions. No Diamond, no Sapphire

Why 6 Emerald with zero defensive diversity? On every other hero, you mix in Diamond or Sapphire for Abyss survival. Crow is different — his Tier 1 gives +100% max HP from getting hit, Tier 0 heals him, and Tier 2 reduces enemy ATK. His survivability comes from his kit, not from resist gems. Every Emerald gem is simultaneously offense AND defense.

Equipment Affixes to Target

Weapon

Priority Affix Why
1 HP flat HP = damage for Crow, even on weapon
2 HP% Multiplicative HP scaling
3 ATK% Faster curse application (minor)

Armor

Priority Affix Why
1 HP flat Primary damage scaling stat
2 HP% Multiplicative with HP flat
3 DEF% Survive longer = more Tier 1 stacks
4 DR% Flat damage reduction extends Crow's life