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Multiple Archer

AoE DPSMedium
Best Card
TR-300
+70% Skill DMG, sticky bombs

TR-300's sticky bombs count as skill damage, and Multiple Arrow hits apply them in AoE. At ★4, all crit damage converts to skill damage — completely changes the scaling formula.

Alt Card
Nzo
Burst skill sniper

Use Nzo (Enzo) for mixed wave+boss content where a guaranteed-crit +150% Skill DMG volley every 7s can one-shot elite packs. The 35% chance to retain the buff can chain devastating volleys, but TR-300's permanent +70% Skill DMG wins for pure AoE farming.

Equipment
Default
No set — prioritize Skill DMG + ATK% affixes
Key StatsSkill DMGATK%CritCrit DMG
Reroll1. Skill Damage%2. Equipment ATK%3. Crit Rate
weapon
weapon
Igniir (Auto DMG)
RubyRuby/RubyRuby/TopazTopaz
armor
armor
Hunter (Crit Rate)
EmeraldEmerald/EmeraldEmerald/SapphireSapphire
ring
ring
Dominator (DMG Bonus)
RubyRuby/RubyRuby/GarnetGarnet
amulet
amulet
Fatal Heart (Crit DMG)
EmeraldEmerald/SapphireSapphire/SapphireSapphire
Skill Build
Best for: Wave Clear, AoE|Scales: Mid / Late
StarBranchEffect
2★B1Fan → 100°, DMG → 270%
3★B1Radius → 9, +30% base crit
4★B2+1 attack count, +25% damage
5★B1+0.5s charge, damage → 750%, -1s CD per kill

AoE Skill DPS. Wide fan + extra attack + kill resets. TR-300's sticky bombs compound with multi-hit AoE.

Resistance Shred — Physical / Skill
SourceEffect
Fire card passive (Scorching Lv2–3)-20 to -35 Skill DMG Resist
Ground Slash teammate-25/stack (max 2 = -50 Skill DMG Resist)
Leap Slash teammate-25 Skill + -25 Auto DMG Resist
Black Dragon passive (Magic Flame Lv1–5)-20 to -60 Skill DMG Resist

Stack example: Fire card Lv3 (-35) + Ground Slash x2 (-50) + Leap Slash (-25) + Black Dragon Lv3 (-40) = -150 Skill DMG Resist on your 6-projectile fan.

AH.wiki Build Cardah.wiki/builds

Build Scaling Quick Reference

Scales From: ATK (feeds Skill DMG), Skill DMG% (multiplied across 6+ projectiles per fan)

Core Synergy: TR-300 (+55-70% Skill DMG) → Belisha of suit 4pc (+15% Multi-Shot DMG/Crit) → Tier 3A stacking (+3% ATK & Skill DMG per target hit, x50 = +150%) → 6+ independent crit chances per fan

Weakness: AoE farming draws aggro from entire packs — need DEF + HP to survive dense waves

Affix Priority: Skill DMG% > Equipment ATK% > Crit Rate


Why Multi-Shot Excels at AoE

  1. 60° base fan with 6 projectiles — Covers wide areas even before upgrades
  2. Tier 2A pushes to 9 radius + 30% base crit — Enormous AoE with built-in crit chance
  3. Tier 3A stacking mechanic — +3% ATK + skill DMG per target hit (max 50 stacks) means denser packs = more damage
  4. Tier 4 adds +1 hit count and +25% DMG — Raw multiplier increase across the board
  5. Physical crit synergy — Ruby + Topaz gem setup is straightforward and effective

Best: TR-300 (★4, Archer) — Skill DMG Powerhouse

TR-300

Star Passive
★1 +55% Skill DMG
★2 +60% Skill DMG
★3 +65% Skill DMG
★4 +70% Skill DMG; +25% bonus DMG when HP > 75%

Synergy: Multi-Shot is a skill-based AoE build. Every projectile in the fan is skill damage. TR-300's +70% Skill DMG directly multiplies the entire volley. The HP>75% conditional is easy to maintain with Bat pet healing. Multi-Shot's value comes from skill casts, not auto-attacks, making skill DMG cards the clear winner.

Alternative: Enzo (★4, Archer) — Sniper Burst

Star Passive
★1–4 Every 7s: next skill gets +100% Crit/Crit DMG, +150% Skill DMG; 35% chance to not consume the buff

Enzo turns every 7th Multi-Shot volley into a devastating nuke: +150% Skill DMG and +100% Crit/Crit DMG on ALL projectiles in the fan. With Tier 3A's 50-stack mechanic already boosting damage, a Sniper-empowered volley during an AoE wave is a screen-wipe. The 35% chance to retain the buff can chain multiple empowered volleys back-to-back. Best for content with mixed wave + boss phases.

Why TR-300 over Enzo? TR-300's +70% Skill DMG is always active (HP>75% condition is trivially maintained). It multiplies every projectile in the fan consistently. Enzo's +150% Skill DMG is stronger per cast but only procs every 7 seconds — for AoE wave farming, you cast Multi-Shot constantly, and TR-300's permanent bonus across ALL volleys produces more total damage. Enzo is better for mixed wave+boss content where a single devastating volley matters.

Budget: Boulder Troll (★3, Archer)

+35% Skill DMG. Cheaper than TR-300 with the same philosophy.

Alt: Enzo — ★4

Use for content with mixed wave+boss phases where a guaranteed-crit +150% Skill DMG volley every 7s can one-shot elite packs. The 35% chance to retain the buff can chain devastating volleys. Inferior to TR-300 for pure AoE farming.


Equipment Set

Best: Belisha of suit — ★4

Pieces Bonus
2pc +50% Shield DMG
3pc +20% Normal DMG
4pc Multi-Shot +15% DMG/Crit

Why Belisha of suit is the Multi-Shot set: The 4pc bonus literally names Multi-Shot — +15% DMG and +15% Crit on every Multi-Shot cast. This stacks with TR-300's +70% Skill DMG for a combined +85% Skill DMG on every volley. The 3pc +20% Normal DMG boosts your auto-attack filler between skill cooldowns. The 2pc +50% Shield DMG is situational but valuable against shielded enemies in Abyss. Combined with Tier 3A's stacking mechanic (+150% ATK/skill DMG at 50 stacks), the damage chain becomes enormous: base volley → +70% Skill DMG (TR-300) → +15% Multi-Shot DMG/Crit (Belisha of suit) → +150% stacking (T3A) → each projectile crits independently.


Gem Setup

Early Game (Before Belisha of suit 4pc)

Without Belisha of suit's +15% Multi-Shot Crit, you need more crit from gems:

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Topaz (Crit) ATK base for physical scaling + crit to compensate for missing Belisha of suit crit
Ring Ruby (ATK) Ruby (ATK) Garnet (Anti-Crit) ATK for volley scaling; Anti-Crit prevents spike damage
Armor Emerald (HP) Emerald (HP) Sapphire (DEF) DEF mitigation for Abyss; AoE farmers draw aggro from entire packs
Amulet Emerald (HP) Sapphire (DEF) Sapphire (DEF) DEF-heavy for survival without set bonus

Endgame (With Belisha of suit 4pc)

Belisha of suit 4pc adds +15% Crit to Multi-Shot, combined with Tier 2A's +30% base crit. This frees a gem slot from Topaz to Amethyst:

Equipment Socket 1 Socket 2 Socket 3 Why
Weapon Ruby (ATK) Ruby (ATK) Topaz (Crit) ATK base + crit foundation
Ring Ruby (ATK) Ruby (ATK) Garnet (Anti-Crit) ATK for volley scaling; Anti-Crit prevents spike damage in dense packs
Armor Emerald (HP) Emerald (HP) Sapphire (DEF) DEF mitigation for Abyss survival; AoE farmers draw aggro
Amulet Emerald (HP) Sapphire (DEF) Sapphire (DEF) DEF-heavy for Abyss tanking; Belisha of suit +15% Crit + T2A +30% covers crit needs

Belisha of suit shifts crit economy: Without the set, you need 3 Topaz slots to reach comfortable crit rate. With Belisha of suit 4pc (+15% Crit) and T2A (+30% Crit), that's +45% crit before gems — enough to drop one Topaz for Amethyst (Crit DMG), which amplifies every crit across 6+ projectiles.


Equipment Affixes

Priority Affix Why
1 Skill Damage% Directly multiplies every projectile in the fan; compounds with TR-300's +70% Skill DMG and Belisha of suit's bonuses
2 Equipment ATK% Multiplied across 6+ projectiles per volley; feeds T3A stacking (+3% ATK per target hit)
3 Crit Rate 6+ projectiles = 6+ independent crit chances; higher crit rate produces exponential AoE damage in dense waves