
Healer Mage

Octopus King's CDR means more frequent heals. The team-wide +20-40% DMG aura buffs your DPS heroes. ★2 doubles the aura permanently once any ally drops below 50% HP. ★3 adds +30% Recovery Effect stacking with Slime's passive for up to +60% heal amplification.

Use Boar King for the offensive healer playstyle where holy shockwave DPS matters. Double/triple cast can proc on heals for burst throughput, but you sacrifice Octopus King's team-wide CDR and +40% DMG aura that makes your DPS heroes stronger.




| Star | Branch | Effect |
|---|---|---|
| 2★ | B1 | AoE heal (radius 3 circle) |
| 3★ | B2 | All healing +80%, normal ATK +80% |
| 4★ | B1 | All heals can crit, +20% base heal crit rate |
| 5★ | B1 | Crit heal → shield (90% ATK). Shield expire → 400% pure DMG + 30% stun |
Pure Healer. AoE heals that can crit for shields. Octopus King CDR means near-constant healing.
Healer's primary contribution is the Octopus King debuff (-150 DMG Resist) — one of the largest single-source damage resistance reductions in the game. This benefits every DPS on your team.
| Source | Effect |
|---|---|
| Octopus King (card) | -150 DMG Resist on enemies |
| Octopus King aura | +20–40% DMG to all allies |
Build Scaling Quick Reference
Scales From: ATK (heals scale from ATK), CDR (more heals per minute) — multiplicative interaction is the core of healing throughput
Core Synergy: Octopus King (+25-50% CDR, +30% Recovery Effect, +20-40% DMG team aura) → Vilanova Oath of suit 4pc (+20% CDR) = 45-70% total CDR → near-permanent healing uptime → team-wide +40% DMG, +50% CDR
Weakness: Dead healer = team wipe — must build enough HP/DEF to survive
Affix Priority: Equipment ATK% > Skill DMG% > CDR
Why Healer is Essential
- Sustain = Abyss depth — The longer your team survives, the further you push
- Pet healing has limits — Bat heals are tied to ATK; healer supplements with direct healing
- Boss fights require dedicated healing — Region bosses deal massive damage
- Octopus King card provides team-wide CDR and DMG — heals more frequently AND buffs team DPS
Recommended Card
Best:
Octopus King — ★4
| Star | Passive |
|---|---|
| ★1 | Abyss Aura: +25% CDR, +20% DMG for ALL allies |
| ★2 | Once any ally drops below 50% HP → aura doubles to +50% CDR, +40% DMG (permanent for the battle) |
| ★3 | Shield (3% HP) every 5s. Aura adds +30% Recovery Effect for allies |
| ★4 | Every 5s: Deep Curse on all enemies — -25% Skill Resist, -15% Anti-Crit (max 3 stacks). Shield break clears curses |
Why Octopus King over Boar King for Healing:
- CDR is king for healers — 25-50% cooldown reduction means healing significantly more often
- Team-wide buff — +20-40% DMG buffs your Archer and Warrior too, not just yourself
- ★2 doubles the aura permanently — once any ally dips below 50% HP (which WILL happen), you get +50% CDR + 40% DMG for the rest of the fight
- ★3 adds +30% Recovery Effect — directly amplifies all heals AND provides shields
- ★4 enemy debuffs — -25% Skill Resist + -15% Anti-Crit helps your DPS heroes crit more and deal more skill damage
- Boar King's +80% Skill DMG and multi-cast is designed for DPS mages — healers benefit more from CDR and team utility
Alt:
Boar King — ★4
+80% Skill DMG, 35% double-cast, 5% triple-cast at ★4. Use if you want to play healer as a hybrid DPS (holy shockwave builds). Double-cast can proc on heals for burst throughput, but lacks the team-wide CDR and DMG aura that Octopus King provides.
Why Octopus King over Boar King? Healers need CDR, not Skill DMG. Octopus King's 25-50% CDR means casting heals 50% more often — this is a direct 50% throughput increase. Boar King's +80% Skill DMG only amplifies the holy shockwave damage, not heal amounts. The team-wide +20-40% DMG aura from Octopus King also buffs your DPS heroes, making the healer a force multiplier for the entire team. Boar King only buffs yourself.
Budget:
Demon Elder — ★3
Skill cast → heals lowest ally for 25% ATK. Decent early option until ★4 card obtained.
Alt:
Boar King — ★4
Use for the 2222 offensive healer build where you want holy shockwave DPS with double/triple cast. Inferior to Octopus King for dedicated healing roles.
Equipment Set
Best: Vilanova Oath of suit — ★4
| Pieces | Bonus |
|---|---|
| 2pc | +10% Skill DMG |
| 3pc | +10% ATK |
| 4pc | +20% CDR |
Why Vilanova Oath of suit completes the healer chain: The 4pc +20% CDR stacks with Octopus King's +25-50% CDR for a combined +45-70% cooldown reduction. This means your heals come off cooldown in nearly half the normal time. The 3pc +10% ATK directly increases heal amounts (heals scale from ATK). The 2pc +10% Skill DMG boosts holy shockwave damage. The synergy chain is: Octopus King CDR (+50%) + Vilanova Oath of suit CDR (+20%) = near-permanent healing uptime → each heal is bigger from +10% ATK → Octopus King's +30% Recovery Effect amplifies that heal further. No other set provides this level of healing throughput.
Gem Setup
Early Game (Before Vilanova Oath of suit 4pc)
Without Vilanova Oath of suit's +20% CDR, you rely solely on Octopus King for CDR. Stack ATK for stronger heals per cast:
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Heal amount scales with ATK; every cast matters more without full CDR |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Pure ATK — without Vilanova Oath of suit CDR, you cast less often, so each heal must be stronger |
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Healer must survive — dead healer = team wipe |
| Amulet | Emerald (HP) |
Emerald (HP) |
Diamond (All Resist) |
Broad element protection; HP feeds Octopus King's shield (3% HP) |
Endgame (With Vilanova Oath of suit 4pc)
With Vilanova Oath of suit 4pc + Octopus King, you have so much CDR that you cast constantly. One Topaz enables crit heals for the 1111 shield build:
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Ruby (ATK) |
Ruby (ATK) |
Ruby (ATK) |
Heal amount scales with ATK; Octopus King + Vilanova Oath of suit CDR means more casts |
| Ring | Ruby (ATK) |
Ruby (ATK) |
Topaz (Crit) |
ATK for heals; 1 Topaz enables crit heals — 1111 build grants shields on crit heals (90% ATK value) |
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Healer must survive — dead healer = team wipe |
| Amulet | Emerald (HP) |
Emerald (HP) |
Diamond (All Resist) |
Broad element protection; HP feeds Octopus King's shield (3% HP) |
Vilanova Oath of suit CDR changes the Topaz decision: Without Vilanova Oath of suit, you need every slot as Ruby/ATK to compensate for fewer casts. With Vilanova Oath of suit's +20% CDR, you cast often enough that one Topaz for crit heals (shield proc) is worth more than the 6th Ruby. The
1111shield build specifically benefits: +20% base healing crit + Topaz gem = consistent shield procs on your whole team.
Equipment Affixes
| Priority | Affix | Why |
|---|---|---|
| 1 | Equipment ATK% | Heals scale from ATK — bigger heals cast more often with Octopus King's CDR; the single highest-throughput affix |
| 2 | Skill Damage% | Boosts holy shockwave damage and slightly amplifies heal amounts; compounds with Vilanova Oath of suit set bonuses |
| 3 | Cooldown Reduction | Stacks with Octopus King + set CDR for near-permanent healing uptime; every point is a direct throughput increase |
Ruby
Emerald
Diamond
Topaz