
Fire Snake Mage

Mars gives +2 summon limit and 1.3x stat inheritance. Fire Snake summons inherit your Fire ATK — stacking fire gems compounds through both your snakes and Mars's chickens simultaneously.

Use Flame Lord for the fire snake variant (not ice). Its +100% Fire Amp doubles the snake's fire damage at 25x scaling (50x advanced), vastly outperforming Mars's summon buffs for pure fire builds. Switch to Mars only for ice conversion or multi-summon setups.




| Star | Branch | Effect |
|---|---|---|
| 2★ | B2 | Attack speed → 1 per 0.75s |
| 3★ | B2 | Changes to ice summon (100% cold DMG, 13% freeze) |
| 4★ | B1 | Summon inherits crit stats |
| 5★ | B2 | 50% chance advanced summon (2x ATK and duration) |
Summon DPS. Ice snake path for cold synergy with mars/Wotan. Advanced summon at ★5 doubles effective DPS.
| Source | Effect |
|---|---|
| Burning of suit 4pc | -15% Fire Resist/stack (max 5 = -75%) |
| Flame Lord card | -12 Fire Resist per passive level |
| Dragon pet active | -30 Fire Resist |
| Moogle card | -30 Ice Resist |
| Stranded Fish passive (Humidity Lv5) | -40 Ice Resist |
| Stranded Fish active | -5/stack (max 10 = -50 Ice Resist) |
Stack example: Fire path: Burning of suit 4pc x5 (-75%) + Flame Lord (-12/lv) + Dragon pet (-30). Ice path: Moogle (-30) + Stranded Fish passive (-40) + Stranded Fish active x10 (-50).
Build Scaling Quick Reference
Scales From: Fire ATK (25x fire scaling, 50x on advanced snake), Summon DMG%, Equipment ATK% (snake inherits 60% of your ATK)
Core Synergy (Fire): Flame Lord (+500 Fire DMG, +100% Fire Amp) → Guttorm of suit 4pc (+35% Summon ATK Speed) → 25x fire scaling per snake hit (50x advanced) → Red 4pc (+25% Summon Inherit)
Core Synergy (Ice): Mars (+90% Summon ATK) → 50% advanced snake (2x ATK/duration) → Voit of suit 4pc (+35% Summon Duration) → Red 4pc (+25% Ice Amp, +25% Summon Crit)
Weakness: Dead summoner = dead snake — HP/DEF is critical, semi-AFK but must resummon on cooldown
Affix Priority: Fire/Ice ATK > Equipment ATK% > Summon DMG%
Why Fire Snake is Best Summoner Build
- Snake fights autonomously — Once summoned, the snake attacks on its own for 15–19 seconds
- T3B gives 25x fire scaling (50x on advanced snake) — Massive scaling upgrade from the base 6x, making fire investment very efficient
- T1B 0.75s attack interval — Snake attacks faster than most player skills can be cast
- T4B advanced snake (50% chance) — 2x ATK and 2x duration turns the snake into an absolute monster
- Semi-AFK friendly — Summon, let the snake work, resummon on cooldown. Perfect for idle farming
Recommended Card
Best:
Flame Lord (★4, Mage) — Fire Amplification

| Star | Passive |
|---|---|
| ★1–2 | +500 Fire DMG, +50% Fire Amp |
| ★3–4 | +75-100% Fire Amp |
Fire Amp Synergy: The fire snake has 25x fire scaling at T3B (50x on advanced snake). Flame Lord's +100% Fire Amp at max stars effectively doubles ALL of the snake's fire damage. The +500 flat Fire DMG also feeds directly into the 25x multiplier. This massively outperforms summon-buffing cards because the snake's damage scales from YOUR fire stats, not from summon-specific bonuses.
Summon Alternative:
Mars (★4, All)
| Star | Passive |
|---|---|
| ★1 | +30% Summon ATK, +20% Summon HP |
| ★2 | +30% Summon ATK |
| ★3 | +30% Summon HP, summons gain lifesteal |
| ★4 | Summons gain +50% ATK Speed, summoner gains +20% DMG per active summon |
Better if running multiple summons (T4B demon + snake) — the +50% ATK Speed on summons and +20% DMG per active summon buffs both your snake and any demon summons. However, Flame Lord's fire amp wins for pure snake damage since the snake's output scales from YOUR fire stats.
Why Flame Lord over Mars for fire snake? The fire snake's damage scales from YOUR fire stats (25x fire scaling at T3B, 50x on advanced snake), not from summon-specific bonuses. Flame Lord's +100% Fire Amp at max stars effectively doubles the snake's entire fire output. Mars's +90% Summon ATK is strong, but with 25x fire scaling, fire amplification vastly outperforms raw ATK. The math: at 25x scaling, 1 point of fire ATK = 25 damage per hit. Flame Lord's +500 flat Fire DMG = 12,500 extra damage per snake hit. Mars's +90% Summon ATK adds 90% of your ATK — strong, but the fire scaling chain wins.
Alt:
Mars — ★4
Use Mars when running the ice variant (2222 cold snake) OR when you have multiple summons (T4B demon + snake). Mars's +50% Summon ATK Speed + +20% DMG per active summon buffs both the snake AND yourself. Better for multi-summon builds.
Budget:
Demon Squad (★3, All)
Summons: +30% ATK Speed, +15% Crit, +5% DMG. Cheap all-rounder for summon builds before you get Flame Lord.
Equipment Set
Fire Path: Guttorm of suit — ★4
| Pieces | Bonus |
|---|---|
| 2pc | +20% Summon Crit |
| 3pc | +30% Summon DR |
| 4pc | +35% Summon ATK Speed |
Why Guttorm of suit for fire snake: The snake attacks every 0.75s with T1B. Guttorm of suit 4pc's +35% Summon ATK Speed reduces this to ~0.56s, increasing the snake's DPS by 35%. Combined with Flame Lord's +100% Fire Amp and 25x fire scaling, each faster hit deals massive fire damage. The 2pc +20% Summon Crit gives the snake critical hits — at 25x fire scaling, a snake crit is devastating. The 3pc +30% Summon DR keeps the snake alive longer, maintaining DPS uptime.
Ice Path Alternative: Voit of suit — ★4
| Pieces | Bonus |
|---|---|
| 2pc | +10% Skill CDR |
| 3pc | +20% Summon DMG |
| 4pc | +35% Summon Duration |
Why Voit of suit for ice snake: The ice snake (2222) has a 50% chance to summon an advanced version with 2x ATK and 2x duration. Voit of suit 4pc's +35% Summon Duration extends the advanced snake even further, maximizing the DPS window of your strongest summon. The 3pc +20% Summon DMG directly multiplies all snake damage. The 2pc +10% CDR helps resummon faster when the snake expires. For ice builds where you also use Ice Cone (1122), Voit of suit's CDR benefits both skills.
Gem Setup
Fire Path (
Flame Lord + Guttorm of suit)
Early Game (Before Guttorm of suit 4pc)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Crimson (Fire) |
Crimson (Fire) |
Ruby (ATK) |
25x fire scaling makes Crimson extremely efficient; 1 Ruby for base ATK inheritance |
| Ring | Crimson (Fire) |
Ruby (ATK) |
Ruby (ATK) |
Crimson for fire scaling; Ruby for base ATK (snake inherits 60% of your ATK) |
| Armor | Emerald (HP) |
Emerald (HP) |
Sapphire (DEF) |
Survivability — snake inherits 2% of your HP |
| Amulet | Emerald (HP) |
Sapphire (DEF) |
Sapphire (DEF) |
DEF-heavy for summoner survival |
Endgame (With Guttorm of suit 4pc)
Guttorm of suit 4pc makes the snake attack 35% faster. More attacks = more value from your fire investment. Gem priorities stay the same — Crimson dominates:
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Crimson (Fire) |
Crimson (Fire) |
Ruby (ATK) |
25x fire scaling makes Crimson dominant; 1 Ruby for base ATK inheritance |
| Ring | Crimson (Fire) |
Ruby (ATK) |
Ruby (ATK) |
Crimson for fire scaling; Ruby for base ATK (snake inherits 60% of your ATK) |
| Armor | Emerald (HP) |
Emerald (HP) |
Sapphire (DEF) |
Survivability — snake inherits 2% of your HP; DEF for Abyss |
| Amulet | Emerald (HP) |
Sapphire (DEF) |
Sapphire (DEF) |
DEF-heavy — dead summoner = dead snake; Guttorm of suit covers snake offense |
Ice Path (
Mars + Voit of suit)
| Equipment | Socket 1 | Socket 2 | Socket 3 | Why |
|---|---|---|---|---|
| Weapon | Cobalt (Ice) |
Cobalt (Ice) |
Cobalt (Ice) |
30x ice scaling at T3B; ice snake from T2B |
| Ring | Cobalt (Ice) |
Cobalt (Ice) |
Ruby (ATK) |
1 Ruby for base ATK inheritance |
| Armor | Emerald (HP) |
Emerald (HP) |
Emerald (HP) |
Survivability — snake inherits 2% of your HP |
| Amulet | Emerald (HP) |
Emerald (HP) |
Diamond (All Resist) |
Broad element protection |
Why element gems stay dominant: The snake's damage uses 25x+ fire/ice scaling. At this multiplier, Crimson/Cobalt gems are far more efficient than Ruby per point of element damage. Guttorm of suit/Voit of suit's set bonuses increase the snake's attack frequency and duration, making your element gem investment pay off more hits over a longer period.
Equipment Affixes
| Priority | Affix | Why |
|---|---|---|
| 1 | Fire ATK | Multiplied by 25x fire scaling (50x advanced) and Mars's summon inheritance — highest-value affix due to elemental scaling |
| 2 | Equipment ATK% | Snake inherits 60% of your ATK; Mars's +90% Summon ATK further multiplies the inherited value |
| 3 | Summon DMG% | Direct multiplier on all snake output; compounds with Guttorm of suit/Voit of suit set bonuses |
Crimson
Ruby
Emerald
Sapphire
Guttorm of suit covers snake offense
Cobalt
Diamond